Flight of Fiends: Isle of the Ape

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Who has not heard tale of the Mad Mage of Greyhawk? Across the Selintan, three leagues (not more) north of the Free City still stands the three-spired ruin of the great castle. Unfathomable dungeon depths and bewildering mazes the Mad One dug beneath its foundations to hide away his treasures and conceal his sorceries. Many fools searching for treasure and adventure find therein both in full and generous measure, but not so many survive to spend the coin or tell the tale. Forsooth, I count myself among the fools that have ventured into those hazardous depths. I can testify. Indeed, the tales you have heard hitherto tell not the half of it.

Beneath Castle Greyhawk

The mazes beneath the ruins of that place plunge many levels deep, almost, it would seem, to the heart of Oerth. They defy mapping, for as often as a man return, he finds not the same way through the dungeons twice. How many are the treacherous traps and hazards! How many the denizens that make their lairs in those dark places: goblinfok, horrid things, and a full bestiary of all the gods ever fashioned or imagined.

What is more, the whole of it is beset with Zagyg’s magic. He decorated with riddles and puzzles to test a man’s wits. One might come to a door that leads only to more empty stone chambers but find, on passing through the frame of it—Behold! He has stepped into some other place in the dungeon, or some other world altogether.

Not so long ago, a certain colleague of mine, skilled in arts arcane and not wholly unacquainted with peril, Tenser by name, ventured into those labyrinthine vaults with his fellows in pursuit of knowledge and rarities long thought lost. Great indeed was his astonishment when, amid the gems and magicks they bore out from the depths of Castle Greyhawk was found a small mace, a humble shepherd’s crook (so it seemed), albeit now shod with iron and set with gems in silver filagree. Perceiving the signs and tokens and sensing the potent virtue that abode within the wood, wonder turned to awe. No common relic of wizardry, but a holy instrument whose power sprang not of magecraft nor dweomer.

“No geegaw, that! It is a most charmed implement of clerical power, the Crook of Rao!” Tenser spake thus unto me and unto my colleagues when gathered for council. “Devils and demons of the lower worlds shudder at the mention. Fiends flee in terror at the sight! Grave will be our need of it if Iggwilv comes.”

In what manner the holy staff came to that cursed castle, none have fully learned; for relics, like kingdoms, pass by strange turns of fortune. From hand to grasping hand the holy Crook of Rao passed by concealment, barter, and theft, until, at the last, it came into the keeping of the mad mage of Greyhawk, and then to the hand of Tenser.

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Flight of Fiends

I consider the “flight of fiends” that occurs between the Greyhawk Wars and the declaration of the Great Northern Crusade to be the most significant event to occur in the Flanaess. It’s scope and implications for the world of Greyhawk are enormous. In my mind, it’s on the scale of the War of the Rings and the destruction of the One Ring, a watershed moment when the plots of Iggwilv and Graz’zt (lived vicariously though their son Iuz) and the deviltry behind Ivid’s undead fever dream of an empire all go down the dung hole at once.

It doesn’t mean the end of great adventures and heroic deeds in the struggle against evil and malice, but rather the beginning of real hope in such ventures. It’s the turning of the tide. Only after the flight of fiends does the balance tip toward hope for pushing back the foul armies of Dorakka, prevailing against the arrogance of the Hierarchs, liberating the fallen lands from the giant hordes that stormed Geoff, shaking free from the conspiracies of Scarlet brotherhood, and putting a stop to cancerous corrupting collapse of the Malachite Throne.

But the story does not begin in the Carl Sargent Era. It begins in primordial times with the gift of Rao: a simple shepherd’s staff. I’ve been collecting the lore and putting it together in my head. Now its time to start writing it down.

Greyhawk Stories Patreon members are invited to enjoy early access to an initial draft of chapter one (audio version and text) from from the new saga, Flight of Fiends. The story begins with the a tale from The Book of Incarum that describes a long-forgotten battle between Deva Incarum and the spawn of the Slumbering One.

Again, this is a rough draft version, and initial pass at the tale. There’s room for lots of improvement. I’m always eager to entertain thoughts, suggestions, and corrections. Eventually, a finished draft will make its way to the free content hosted here on Greyhawkstories, but Patreon gives me a chance to test drive the material before committing to a final form.

Thanks for reading Greyhawkstories.com

Tasha’s Hot Cauldron of Everything!

Thomas Kelly

Not ashamed to admit I’ve already pre-ordered my copy of Tasha’s Cauldron of Everything. How could I not?

Iggwilv, the notorious witch of Greyhawk, was originally a girl by the name of Natasha the Dark, raised alongside her sister Elena the Fair in the dancing hut of Baba Yaga. That little piece of information fueled my imagination and sent me on a mission to create tales from Natasha’s girlhood, providing Greyhawk’s most infamous witch with some backstory. As a fan of Russian folk tales, I cast the Natasha tales in the same style as the source material, mimicking and borrowing heavily from Russian fairy tales about Baba Yaga and her daughters. You can read my small and still-growing collection of Tasha stories here: Iggwilv Mother of Witches

If it’s not clear to you already, “Tasha” is just the diminutive form of the name Natasha. And speaking of nomenclature, it should be obvious to everyone that “Baby Yoda” is really just a clever cipher for the old witch of Russian folklore.

BABy YodA = BABa YagA

Well, maybe not. But it looks suspiciously similar to me.

Continue reading “Tasha’s Hot Cauldron of Everything!”