Saga of the Old City

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Saga of the Old City: A Novel of Swordplay, Thievery, and Magic

by Gary Gygax

Greyhawk Novels

Saga of Old City is the first in the series of novels and stories written by Gary Gygax, featuring his hero Gord. The book was released in 1985 as part of the last gasp of products written by Gygax right before his ouster from TSR.

Saga of Old City charts the early life of Gord, a beggar, thief, acrobat, and adventurer from the slums of Greyhawk’s Old City (hence the title). Interestingly, though, only the first part of the novel actually takes place in Old City, although there is a satisfying denouement that brings the hero back there.

Rather than presenting a single plot, the book is episodic, broken into several stories with connective tissue bridging them together:

  • Gord as a beggar-thief in Old City
  • Gord among the Rhennee
  • Gord in Stoink
  • Gord in Castle Blemu
  • The Battle of Woodford
  • The recovery of the relic from the dungeon in the Abbor Alz

This episodic nature really gives the book a feel like you’re reading an adventure straight from Gygax’s table. Continue reading “Saga of the Old City”

The Ghost at Saltmarsh

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It Started in Saltmarsh: Chapter Thirteen

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22-23 Goodmonth, 570

While the captured pirate ship gently pitched with the waves, tugging at its anchor chain, the party gathered the loot into a single pile. They more-or-less agreed that all the monetary treasure would be equally split, with Willa (but not Tom) receiving a full share. Aurora conducted a magical ritual to detect magic, and she separated out those things that radiated an enchantment.

“My ritual will let us know what items are magical, but not what they do.  I am happy to follow-up by casting an identify to note their properties, to be sure they are not cursed,” Aurora said. No one had not forgotten the fiasco with Thokk’s cursed luckstone. “But I would appreciate it if the party could split the cost of the expensive pearl required for each use of that spell.”

Barnabas balked at that prospect, but Shefak scolded him, “Greed and attachment to material things bar one from true spiritual progress.”

Barnabas replied curtly, “I don’t know who you are monk, and I don’t know how you came to join this party or to claim an equal share in our pillage. But I think your foreign god would be most grateful if you took upon yourself a vow of silence. I know the rest of us would.”

Thokk grunted with laughter, but Shefak coolly ignored the remark. She conducted herself as if the halfling did not ruffle her at all. Continue reading “The Ghost at Saltmarsh”

Battle for the Sea Ghost

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It Started in Saltmarsh: Chapter Twelve

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22 Goodmonth, 570

In his haste to alert the party, Tom sailed the excise cutter into the sea cave with the mast down, but he did not take the time to remove it from the ship. Willa took charge and ordered the party to remove it for the operation. She saw Thokk and Barnabus loaded and launched before she placed the rest of the party in their positions within the jollyboat.

Thokk strained against the oars and pulled his craft out into the black, rolling sea. His half-blood eyes allowed him to see through the darkness well enough to avoid the rocks around the cave mouth. Barnabas had to endure several terrifying minutes of blackness and crashing waves, tossed about the cutter and drenched with spray while Thokk heaved and fretted. Once they pulled out beyond the surf zone and into the open sea the waves calmed and Thokk concentrated on rowing silently with a steady pace. Every so often the half orc looked over his shoulder, trying to detect the dark ship against the dark sky so that he had somewhere to make for more precise than “away from land.”

Willa checked everything twice in the jollyboat before shoving off. She was in no hurry; she wanted Thokk to have as long a lead as possible. Her kept her hauberk of chain neatly folded under her aft seat. She directed the beam of her lantern through the fog and across the rocks as she called orders. Tyrius and Babshapka took the oars at the outset, though she would spell them out if needed. Continue reading “Battle for the Sea Ghost”

Troll War in the Pale

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By Keos (Joe Streeper) and Brattan of Holdworthy

I knew it was coming. The crops were failing in the north. The air had a bitter bite not felt for ages. The geese had Ieft earlier than ever before—just before Brewfest, making their way toward the gentler lands of Sunndi, or so they say. I took the early flight of geese as an omen upon the holy land. And now it has come to pass: The Troll Winter.

Call me Keos. In my youth I traveled far and wide across the Flanaess to lands most strange. It seems a long time ago that I set sail upon the Icy Sea finding port from Jotsplat to the Barren Wastes, where ice blankets the lands in a white embrace. Now that my hair too has turned with the seasons, I am no longer a young adventurer. I can only dream of those long days beneath the arctic sun. Now I make my home here in Wintershiven, and I am content to live out my days among my family and my books. And when an audience is indulgent, I can pursue my other pastime: telling stories of adventure and bravery. Come and pull up a chair near the fire and let me share just such as story with you today. Continue reading “Troll War in the Pale”

The Sevenfold Mazework

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Daoud’s Wondrous Lanthorn: Chapter Eight

The Sevenfold Mazework

As the portal shimmered into existence, Daoud steered his swimming carpet toward it and dove through opening between worlds, disappearing from the world of water before the hunting party missed him. It seemed to him that the water all around him solidified until, all at once, he could not move at all. He found himself utterly encompassed by solid stone that fitted about him so tightly it left not room to move a single muscle. Stone sealed his eyes so tightly he could not tell if they were open or closed; he could see nothing at all. Nor could he draw a breath, but rather, he slowly realize that he himself had been petrified and every tissue of his body had turned solid. In such a state, he needed neither air to breath nor water to drink nor food to nourish himself; he simply remained unchanging and solid.

Alas! I have entered the world of earth and stone and become a part of it! He rued his hasty escape and scolded himself. How long shall I remain here, made of stone and encased in stone? Were not things better for me in the Citadel of Ten Thousand Pearls among my six elf wives?

Daoud had a long time to reflect on these regrets and all that had befallen him as he Continue reading “The Sevenfold Mazework”

Swimming Lessons

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It Started in Saltmarsh: Chapter Eleven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

13-22 Goodmonth, 570

By midmorning, the party had returned to Saltmarsh. Acting with alacrity, Tyrius went straightaway to the Customs House where he found Secun already at a table working through a pile of papers. The townsman rose to greet the young paladin, and Tyrius returned the gesture with a polite bow before handing him the still-sealed letter from the Viscount.

Secun broke the seal and read the letter on the spot, nodding as he went. When he finished, he returned to his chair behind the table, tucked the parchment away, and motioned for Tyrius to take a seat in an open chair. Tyrius shook his head, “Thank you my lord; I will remain standing for now, until I have heard your words.”

“Well, the Viscount has approved the operation and we are now officially sanctioned to proceed. Saltmarsh is prepared to offer your party the following, in addition to our previous considerations: The merchants on the council will purchase any captured goods your party wishes to sell or turn into cash, whether left over from the house or what you may acquire in the future from the smuggler’s ship. The price will be a fair one. If your party prefers to take possession of the goods and contraband and sell them yourselves in Seaton, you are free to do so.

“Moreover, should your party require any gear for your assault on the smuggler’s ship, and it is not available here in Saltmarsh, the merchants on the council have agreed to import such goods for the market price in Seaton, with no markup or charge for the transportation. Continue reading “Swimming Lessons”

The Citadel of Ten Thousand Pearls

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Daoud’s Wondrous Lanthorn: Chapter Seven

The Citadel of Ten Thousand Pearls

The rain fell so heavily that Daoud was instantly soaked through and through. What is more, the blanketing rain quickly saturated the magical rug which bore him through the air until it weighed heavily, beginning a slow descent of which he was not aware. He pulled the hood of his cloak up over his head and strained to see through the blinding rain but to no avail. His carpet abruptly splashed onto the surface of pitching waters, where, raftlike, it kept him afloat for a few moments—until an enormous crashing wave plunged him under the water, carpet, books, and all. Daoud struggled to swim, expecting the weight of his wet clothing and cloak to weigh him down, but instead he found he could move quite easily and also breathe the water as if he was breathing air. He at once discerned these effects to be the magical properties of the cloak, and he marveled at the foresight of the sultan of the world of air. He pulled himself back onto his magical carpet and gathered up his things. Once straightened out and put back in order, the carpet continued to propel him forward, rushing through the water. Under the magic of the manta cloak, Daoud felt no more resistance from the water than he might have felt had he been propelling through the air. Continue reading “The Citadel of Ten Thousand Pearls”