Finding Flerd the Giant Slayer

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THE LIBERATION OF GEOFF

The Giant Slayers part 1: Finding Flerd
(Campaign Notes by Thomas Kelly)
A campaign based on Living Greyhawk Geoff and Against the Giants.

“Neumann wants a rebellion,” Bryn insists. “Bad enough that I need writ from the governor what to drink a single cider. Now he says we can no more speak our own tongue?”

“Cause he knows our tongues are making sport of him behind his back,” Ansgar laughs. He quaffs his third cider and pounds the mug on the tabletop to summon the maid for more. “Another round for the heroes!” he motions to his friends.

“You can’t pay for your own cups, cuss, quit saying you’ll pay for us,” chides the gnomish bard. Squint’s fingers find the strings of his shalm. He strikes up a lively reel, but the music stops abruptly when the wooden door of the speakeasy flings open. Ansgar leaps to his feet, nearly tipping the table. Customers freeze in fear; their laughter and conversation falls silent. A man steps through the open doorway. Every patron of the establishment recognizes the stern, scowling face of Cadofyth Parn, a commanding officer of the Army of the Liberation. “Alcohol consumption without a writ! Speaking in the Flannish tongue!” he scolds the crowded room.

“Yes sir,” Ansgar concedes too readily.

The captain fixes his stern gaze upon the young ranger, “Best pour me a cider before I report the lot of you to the constables.” A devious smirk spreads across his face. The patrons cheer and clap the officer on the back. Squint resumes the reel.

Calling all Giant Slayers

Trailing behind the commander, stepping lightly through the door and into the light, comes a grinning elf. “I found this pour lost elf wandering the camp,” the cadofyth announces. “May I present Gundoriel Thingolin, back from fey Dimwood!”

Bryn leaps up and throws her arms around grey elf priest. “I thought we might never see you again,” she gushes in the elvish tongue. He shrugs sheepishly.

“We have had a few adventures without you, elf!” Ansgar says as Parn and Gundoriel join the rangers at their table.  Bryn presses her elvish friend with questions about his months in the fading feylands of Dimwood Forest, but he only shakes his head.

After the barmaid pours up ciders and collects coins, Parn admits, “Not for cider and Flan-speech did I seek you out tonight, friends, but a quick trot back into those occupied lands from which you only just returned. We have a rumor from Darlon Lea, our exiled ranger lord. He claims that Father Trantle survived the invasion and still lives, dwelling among those unfortunate slaves, our kinsmen who labor under the lash of the giants.”

“I don’t know who that is,” Ansgar shrugs, unimpressed by the name of Father Trantle.

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A Little Bit of Wood

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THE LIBERATION OF GEOFF

A Little Bit of Wood
(Campaign Notes and Adaptation by Thomas Kelly)
Based on Living Greyhawk module GEO1-05 by Wesley Wright.
Beware total spoilers.

Bryn sighs and sweeps her sleeve across her face to wipe the perspiration from her eyes.

Fang lifts and cocks his head quizzically as he trots beside her. “I’m worried about Gundoriel,” she explains to the uncomprehending dog. The mud-packed roads of the encampment have baked dry and solid under the mid-summer sun. This is the camp of the Army of the Liberation outside Hochoch’s walls. Bryn and Ansgar navigate the maze of streets, shacks, and tents to make their way toward the command tent of Cadofyth Parn to which they have been summoned. “It’s been nearly six months and we’ve still seen no sign nor heard word. How could we have left that noble elf to such an evil fate?”

“An evil and miserable fate, indeed! I thank the gods ‘twas not me you abandoned in the arms of that soggy river nymph,” Ansgar agrees too readily.

Bryn rolls her eyes, “You wish!”

“I never!” the young ranger objects, blushing red through his whiskers. “Don’t even like daffodils,” he mutters.

“And what of Boots? Will we ever see our dearest friend again? Have we forever lost them both in fey lands? Fie on the shadows of the Dim Forest! Let the light of Pelor burn it!”

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Vampires of Grabford

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Session One of GRNC 2 – The Retaking of Grabford

A GREAT NORTHERN CRUSADE ADVENTURE from Greyhawkstories.com

(Campaign Notes and Adaptation by Thomas Kelly)

Scene One: Search for Dina

Sir Harassin wakes from a troubled dream in which he saw two lovely women vying for his attention. It’s daylight, midmorning before noon, but the sun shines pale through the accursed never-ending creeping fogs that rise and fall all around the city walls. The siege is underway. The shouts of soldiers, the cries of the wounded, and the battering of the ram against the unyielding Morsten Gate fills his ears. The battle goes well by day, despite the weird shadows and creeping fogs, but by night, terrors from inside the city come out to stalk the men in the camps. Mournful wails of ghosts and specters haunt the night. Not one of the men dares sleep so long as the sun is down.

Harassin tries to remember the details of the previous night, drinking with the raftmen of the Lucky Prince. Captain Paddy Lash and his crew have been making some extra coin by running supplies up the canal for the army while waiting for their promised reward. Ordinarily they don’t stay the night near the cursed city. But their Vetha wisewoman failed to return yesterday. Harassin waited with Paddy Lash and Danni, spending the night on the barge. They shared the last of their Pomarj Black. That’s the last thing Harassin remembers.

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Company of the Silver Wolf

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Jared “CruelSummerLord” Milne

“The Crown’s a sacred artifact to the gnomish gods, one that Kalrek could use to become the king of my homeland of Flinthold,” Airk said. “We defeated Kalrek and his minions, and then we learned that the Crown was in the Great Kingdom of Aerdy’s South Province. We traveled there to retrieve it and were caught in a plot to destroy the Iron League. We thwarted that plot and retrieved the Crown, but by then it was nearly the end of autumn. We need to sail to the Principality of Ulek to return to Flinthold, but we won’t find a ship traveling at this time of year. We’ll be staying until after Needfest and then we’ll take a ship to Ulek in Fireseek.”

“May we see it?” the first young man asked.

“What, the Crown?” Airk asked in surprise.

“It’s just a request,” the young man said. “We only want to look at it-we don’t have much use for mineral wealth.”

At first Airk wanted to refuse, but he realized the truth in what they were saying. Reaching into his pack, he pulled out an object and unwrapped the cloth covering it, revealing it to be the Crown of Arumdina.

The Crown was a masterpiece of gnomish craft. It had a beautifully tailored cap of pure sable fur, a golden circlet ringed with rubies and platinum arches each lined with two rows of diamonds. The spaces between the Crown’s half-arches were filled in turn with the images of a raccoon, a sable, a badger and a mole, each wrought in gold and bearing bright emeralds for eyes. The Crown’s monde was of platinum like the arches, topped by a piece of mithril crafted to resemble a battleaxe.

Despite his reservations, Airk smiled at the Raballah youths’ admiration of the Crown’s beauty.

“How does the Crown get its name?” one of the young men asked, looking from the Crown to Airk and then back again. “You said your kingdom is called Flinthold, didn’t you?”

“Arumdina is the name of the battleaxe wielded by Garl Glittergold, greatest of the gnomish gods,” Airk said, beaming proudly. “That mithril axe is said to be a piece of Arumdina, giving a powerful magical blessing to the gnomish king who wears it, and the kingdom he rules.”


The Silver Wolf trilogy is now four complete books. Which means it’s not a trilogy any longer.

The Company of the Silver Wolf originally developed online at Canonfire! as Jared “CruelSummerLord” Milne chronicled the adventures and developed the stories of his campaigns across the Flanaess. With the addition of his latest installment, For the Honor of the Crown, Milne brings the tale to its epic conclusion. Read the new installment, or start at the beginning. You can read all four books in the Silver Wolf series here.

Summer’s Passing

THE LIBERATION OF GEOFF

Summer’s Passing (Campaign Notes-SPOILERS by Lyle C Brown)

Based on Living Greyhawk module GEO2-06 by Eric Menge and Diane Hazlett

An IC report to the Midnight Ravens by Hodkin Surefoot:

While recuperating from our most recent adventure, my companion Foruk and I were “requested” to assist the Druids’ Circle with a dilemma. It seems the Circle was in need of a new Archdruid. Apparently they had selected Gwenllian, sister to our dear Brennin, for this position. There was just one problem, Gwenllian was in the Fey Lands as a personal “long term” er … ”guest” of the Seelie Fey King. As such, she was at the least unaware of her new destiny. Additionally, while she may decide she would like to embark on this new career, it seemed highly unlikely that her host would allow her to leave.

This is where Foruk and I come in. Along with four other intrepid adventurers, the Circle solicited our assistance in retrieving Gwenllian from the lands of Faerie.

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Caves of Twilight Resplendent

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THE LIBERATION OF GEOFF

The Gifts of the Fey part 2: The Caves of Twilight Resplendent 
(Campaign Notes and Adaptation by Thomas Kelly)
Based on Living Greyhawk module GEO1-03b, by Eric Menge and Sholom West.
Beware total spoilers. Read part one here.

“Wake up, mortal!” Cold water sprinkles Bryn’s face, forcing her to wakefulness. A strange-sounding voice urges her in cross and impatient, gargling tones, “Enough with your slumbering! The queen expects you, and you will be a sorry to keep her waiting!” Bryn opens her eyes to behold a scowling sea-green faerie crouched over her. His webbed hands flick more water into her face. He motions toward a nearby bench on which her clothes are laid out. “Get dressed. Lilly Petal and Cottonseed have brought watered wine and bread to break your fast. Your companions are already up and dressed.”

Bryn shakes her groggy head and tries to remember the details of the previous evening. It’s all a blur—the ballroom, the costumes, the fey, the music, the stars. Was I drinking wine? I can’t remember! Nothing for it now. She slides out from under soft blankets and dresses herself. The green-skinned faerie impatiently bids her eat, and she obliges him with a few bites. The door opens and Ansgar, Boots, and Gundoriel enter the room. “Good! You are all ready,” the faerie observes. “The queen’s grace is in her court. Don’t make her wait!” With no further ado, the nixie turns and paddles off down the hallway, his webbed feet leaving small puddles of water with every footstep.

“Wait, if you please! Where is the queen’s court?” Bryn inquires.

The nixie turns back and offers a condescending smile. “Precisely where it needs to be.”

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One Good Turn

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THE LIBERATION OF GEOFF

One Good Turn (Campaign Notes-SPOILERS by Lyle C Brown)

Based on Living Greyhawk module GEO2-05a-b, by Don Lawson

Summer 592 CY

A Report to The Midnight Ravens

Knave Hodkin Surefoot was contacted by a servant of High Seneschal Cuthalion regarding an important mission in service to the Brennin (the Grand Duke). It seems the Brennin was seeking an allegiance with the Elves of the Oytwood, but they required a service be performed for the Weeping Council before such alliance would be considered. Along with my friend and companion the half-orc Foruk the Silent, and two other adventurers, we were sent before the Weeping Council to receive our assignment. The council requested the we venture into Gorna itself, seeking the Tear of Corellon, a very powerful elvish artifact which was lost during the Giant invasion. The council had ascertained that the Tear was being kept in one of the fire giants’ temples, in the center of Gorna.

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Gifts of the Fey

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THE LIBERATION OF GEOFF

The Gifts of the Fey: The Fey Woods (Campaign Notes-SPOILERS by Thomas Kelly)

Based on Living Greyhawk module GEO1-03a, by Eric Menge and Sholom West

The Army of the Liberation needs rangers to escort some certain Geoff-folk from Hochoch to an olven village tucked away well within the Dim Forest. Ansgar, Bryn, and Boots volunteer for the assignment. They are eager to escape Hochoch for most any reason. A long, hungry winter and the dismal circumstances under which the refugees live have deflated their spirits. An adventure into that dark forest under the promise of spring seems like the cure. Gundoriel, their Grey Elf companion and priest of Correlon Larethian, expresses his reluctance to accompany them on account of rising tensions between the Woods of the Dim Forest and the Greys of Oytwood. Bryn plies him persuasively, “Who will look after us without you?”

The Negligent Nanny

The rangers complete their mission under the ever-night of those shadowed boughs and turn back toward Hochoch. A breath of spring warms the chill from their bones. The heavy crowned trees that give the Dim Forest its name allow little light to penetrate, but in patches, here and there as the trees thin near the edge, warm shafts of sunlight spill through, gladdening the heart. The snows have melted, the rains abated, and the song of birds, returning from southern lands, celebrates the warmer weather. Then comes another sound on the morning air—the sobs of a woman’s inconsolable weeping. Bryn’s vicious war dog, Fang, bounds ahead, and the party follows. They come across a peasant woman seated on the ground at the base of an old ipp tree, her arms wrapped about her knees, her face streaked with tears. Fang nuzzles her gently and whines sympathetically, startling the woman. She shrieks, leaps to her feet, stumbles back from the dog and looks wildly about, surprised to see the three rangers and a Grey Elf regarding her. Ansgar speaks first, “Soft now woman! Put away your tears. What misfortune makes you weep so piteously?”

The young woman, a girl called Alys, explains, “A nanny I am to a young lad called Dyvan. I fell asleep beneath this ipp, under some enchantment I reckon, and the boy wandered off and crossed the Laughing Brook where I dare not go.”

“Fortune is with you. We are hunters and trackers,” Ansgar boasts. “We’ll find your missing lad and return him to you quick enough.” These words console Alys, and she describes the boy, a six-year-old no taller than a halfling, head of curly dark brown hair, green of eyes. Bryn translates all this for Dunglorin who does not speak the common tongue of the Flanfolk.

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The Gonfalon of Geoff

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THE LIBERATION OF GEOFF

The Gonfalon of Gyruff (Campaign Notes-SPOILERS by Thomas Kelly)

Based on Living Greyhawk module GEO1-04, by James Quick

The last five years of life in Hochoch have not been easy for the refugees. It’s been that many years since the Marchers liberated the city. The population has swollen with Gyric refugees returning from the Gran March and Keoland. Among them are adventurers and opportunists aplenty. Gran March controls the town, refusing to cede power back to the Gyric people. Food remains in short supply. The only commodities in abundance among the refugees are fear and distrust. Riots, teetering on the edge of revolt, have become regular occurrences, and some parts of the town have been put to the torch during periods of unrest. To help quell the riotous behavior (and to preserve supplies for the soldiers of the Gran March), the provisional governor, Karl Neumann, has declared a prohibition on the sale of and consumption of alcoholic beverages within the walls unless with a writ from his office. Moreover, the sale of hard liquor is banned within a league of the walls. This night, however, Governor Neumann has issued a writ of authorization to serve alcoholic beverages during a one-night only celebration at the Hochoch amphitheater.  The occasion is a Gyric bonfire celebration for the fifth day of the festival of Richfest, an important holy day on the Gyric calendar. The town watch, supplemented with Gran March soldiers tonight, is on hand to patrol the event and keep the festivities contained.

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Rangers of Geoff

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The downtrodden land of Geoff is my favorite “stomping grounds.” From the time I first started thinking about writing Greyhawk fiction, I wanted to write about the epic events that transpired during the Living Greyhawk liberation of Geoff.

I’m now slowly building a section of the website dedicated to the region. New today on the Liberation of Geoff page, find a document titled “Rangers of Geoff.” It consists of the ranger archetypes created for the Living Greyhawk Geoff regional metagaming materials. It also contains a cool two-page print of ranger hand signals used by those brave resistance fighters campaigning for the Contested Lands.

Additionally, I came upon a document titled “Geoff Slogans” which includes some t-shirt ideas from the beleaguered Geoffites. Here’s a few of my favorites:

“If you run, you’ll just die tired.”

“Don’t tread on me again.”

“Geoffian Longbowmen.  No problem too big.”

“Ask not what your country can do for you. Ask, ‘Where can I hide?'”

“And just how many times has YOUR country been overrun by giants? Then shut up!”

“Not many people have earned the title of Giantslayer. But I bet damn near all of ’em come from Geoff.”

Finally, you can also find my campaign adaptation-summaries of adventures in Geoff using the original Living Greyhawk modules. Distribution of the no-longer available LGG modules is utterly forbaden, but campaign summaries fall under fair use. So far my home group has played through four of the modules, but I’ve only gotten three of them written up. There’s more to come, but here’s the first two. (Beware, total spoilers. That’s sort of the point.)

Runaway

Cat and Mouse

The Gonfalon of Geoff