Picking herself up from beneath the fallen stone jars, Kristryd unsheathed her dagger and tried to make sense of the sound of commotion around her. “We should have brought a holy knight!” she exclaimed.
“Should have brought an army of holy knights!” Bamadar’s voice agreed from near at hand. A tidal wave of numbing terror washed through the room. Kristryd froze paralyzed numb with fear; her only thought to flee. As suddenly as it had come, the terror lifted, and with it, the darkness. Light returned to the room, revealing a scene of chaos. The six-armed serpent-woman radiated an aura of such revulsion that Kristryd felt her stomach lurch. A retching stench hung in the air and assaulted her nostrils. She tasted excrement on her palate.
A Desperate Fight
Alton the halfling priest stood atop one of the polished stone tables, holding his holy symbol aloft, uttering a prayer of adjuration which seemed to wrack the fiends with pain. Bagbag’s illusions no longer disguised the two elves. Peralay had already unsheathed Gnoll-Cleaver and leapt to the attack between the slashing blows and cutting swings of the librarian’s six-blades. Bagbag raised an unseen magical shield to defend from spells and attacks. Small winged fiends, previously concealed in alcoves above, leaped from the balconies to join the fight. The two unsuspecting guards posted outside the hall rushed in, swords unsheathed in and lances hand, to join the confusion. When they saw the monsters, they shouted bravely and ran forward, striking sturdy blows against ape-like demons. “Only an enchanted edge will bite this one’s flesh!” Bamadar warned over his shoulder as he joined Peralay in the battle with the six-armed fiend.
Continue reading “Black Ichor”
Oerth Journal Issue 33 has hit the press, and the PDF is available for free download, along with all the back issues, at Greyhawkonline.
The new issue has beautiful Greyhawk specific artwork created by LadyLoth. The picture “Nyrondese Soldiers” depicts two soldiers on guard in a camp behind a wooden palisade, as they walk their patrol inside a motte-and-bailey garrison. The contents of the issue go in a variety of directions.
Notable contributions include a 5E adventure by John O’Neil Roy titled Housecleaning. Without giving away too much, it’s a sequel to his module Unwelcome Guests, and involves exploring a wizard’s tower in eastern Furyundy. Things get a little feywild along the way. It’s fun to see 5E material for Greyhawk, and it looks great. Continue reading “Oerth Journal 33 Review”
“Trolls! A wall of trolls block the way!” the rider shouted as he urged his horse forward. The druid furrowed up his brow and squinted down the narrow choke point of the mountain pass. He could see horse and rider galloping hard, but he could not make out the words. “What alarm is this?” the stoic priest of the Old Faith asked of the olven prince at his side. The scout’s warning could not be heard by human ears at such a distance from the party, but keen are the ears of the elves.
The Prince Triserron reigned his steed back and called a halt to the caravan at whose head he rode. He fixed his eyes upon the advancing rider. “To arms! Ready weapons! Secure the animals,” the noble prince ordered. He turned in the saddle to survey the company that followed after him: two dozen folk of Celene, servants with wains and pack animals, a half-dozen gnomes, a score of mountaineers, and several of them hardened rangers from the County of Ulek. Moreover, a powerful druid on loan from the pataline walked at his side.
“Well?” The druid asked.
“Your ranger rides nigh. He shouts into the wind a warning of trolls,” the prince replied without concern.
The druid cocked his head to incline his ear in the direction of the horseman. “Less than a day’s ride from Courwood! Beory’s Abundant Bosom! Why fuss over a few scragglings?”
The prince nodded. “Just the same, I will hear the scout’s reports.” The stallion on which Triserron sat snorted and cantered sideways nervously. Continue reading “Druid’s Defile”
The Prince of Ulek bade his daughter farewell and set a tiara upon her dark curls. He kissed her forehead. Tears streaked down his cheeks and moistened his beard before he released her from his arms. Four stout lads lifted her on a litter which they carried all the distance to the Duchy of Ulek. All that way, old Bagbag paced alongside on foot.
Duke Gallowagn of Ulek, the high elf lord over those lands, welcomed Kristryd and her party to Tringlee and entertained the dwarves in grand style.[i] Indeed, he bade them eat from his own table.
When they had set aside desire for food and drink, conversation turned to matters of politics and news of realms. “I am much amazed,” Kristryd said to the duke, “That you, being an elf, have shown such grace to us.” She spoke in the olven tongue, a mark of her learning in Keoland and old Bagbag’s tutelage.
“Your warder can tell you that I am an old friend of your father,” the wise elf lord replied in the dwur tongue. Then switching back to Olven, he declared, “In Lothromenoron, we are a broadminded people, accepting the many peaceably and with mutual goodwill.”
“Lothromenoron,” Kristryd repeated thoughtfully in Olven. The name spoke of long-ago fairy-tale days. The new name of the territory, “The Duchy of Ulek,” had little meaning to the ancient elf lord.[ii] “What of your neighbors in the mountains? Are you also broadminded toward the dwur in Dengar and Gilmorack?” Kristryd asked.
“Your highness, it is my fond hope,” the duke replied, “That you yourself shall become an ambassador of good will between our peoples. We all hope that this marriage marks an end to the old blood feud which has far too long endured.” Continue reading “The Wedding of Kristryd Olinsdotter”
Hot on the heels of my review of Gary Gygax‘s first novel, Saga of Old City, we come to the second in the series (and the last published by TSR), Artifact of Evil, published in 1986.
This book has a very different feel than its predecessor, even though the action takes place only a few months after the end of the first. Where Saga of Old City was episodic, with no real plot threading throughout it other than chronicling Gord’s early adventures, Artifact of Evil has a definite plot. The forces of Evil are searching for a powerful artifact that can be used to loose the evil god Tharizdun from his prison, thus bringing doom to the world unless they can be stopped. Continue reading “Artifact of Evil”
Tasha’s Hideous Laughter
(Spoiler alert for Iggwilv’s Legacy: The Lost Caverns of Tsojcanth)
It’s no laughing matter, but here’s how the spell works. You need some tiny tarts—two or three will do—and a long feather. Concentrate while uttering the incantation. Clutch the tarts in the one hand (gods know why) and wave the feather in the air. You know: “tickle-tickle.” As if you were tickling your target, much as a giddy child might employ the feather to tickle a playmate or as frisky young lovers sport with one another, the one teasing the other into laughter. The effect will be that the poor chap so bewitched finds everything and every matter about him hilariously funny. He loses himself in convulsive spasms of hideous laughter from which he scarce can recover to catch his breath. Some laugh until they pass unconscious. That’s the spell for which she is most famous, a “harmless prankster’s charm” which young apprentices all over the Flanaess are eager to transcribe into their books. They think it a mere joke, but it’s a wicked spell and no laughing matter. Tasha’s laughter can be deadly. While so incapacitated under the spell, the hapless and witless victim makes himself vulnerable to attack, for he can scarce find his legs, much less defend himself.
Daughter of Baba Yaga
Who was Tasha, and how did she become the blight of our world? The one of which we speak has acquired many names: Natasha, Hura, Tasha, Ychbilch, Louhi, and Iggwilv. Likewise, her fame has won her many titles including Witch Queen of Perenland, Dame of North Reach Farm, the Yatil Witch, Mother of the Old One, and Mother of Witches. The latter title rightfully belongs to Baba Yaga, her adoptive mother, but Iggwilv inherited it, which is to say, she stole it, along with the dangerous arcane treasures she looted from sealed vaults in the old crone’s infamous hut. Continue reading “Tasha’s Hideous Laughter and the Master of Deception”
Saga of the Old City: A Novel of Swordplay, Thievery, and Magic
by Gary Gygax
Saga of Old City is the first in the series of novels and stories written by Gary Gygax, featuring his hero Gord. The book was released in 1985 as part of the last gasp of products written by Gygax right before his ouster from TSR.
Saga of Old City charts the early life of Gord, a beggar, thief, acrobat, and adventurer from the slums of Greyhawk’s Old City (hence the title). Interestingly, though, only the first part of the novel actually takes place in Old City, although there is a satisfying denouement that brings the hero back there.
Rather than presenting a single plot, the book is episodic, broken into several stories with connective tissue bridging them together:
- Gord as a beggar-thief in Old City
- Gord among the Rhennee
- Gord in Stoink
- Gord in Castle Blemu
- The Battle of Woodford
- The recovery of the relic from the dungeon in the Abbor Alz
This episodic nature really gives the book a feel like you’re reading an adventure straight from Gygax’s table. Continue reading “Saga of the Old City”
By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories
Avast! Spoilers Ahead!
22-23 Goodmonth, 570
While the captured pirate ship gently pitched with the waves, tugging at its anchor chain, the party gathered the loot into a single pile. They more-or-less agreed that all the monetary treasure would be equally split, with Willa (but not Tom) receiving a full share. Aurora conducted a magical ritual to detect magic, and she separated out those things that radiated an enchantment.
“My ritual will let us know what items are magical, but not what they do. I am happy to follow-up by casting an identify to note their properties, to be sure they are not cursed,” Aurora said. No one had not forgotten the fiasco with Thokk’s cursed luckstone. “But I would appreciate it if the party could split the cost of the expensive pearl required for each use of that spell.”
Barnabas balked at that prospect, but Shefak scolded him, “Greed and attachment to material things bar one from true spiritual progress.”
Barnabas replied curtly, “I don’t know who you are monk, and I don’t know how you came to join this party or to claim an equal share in our pillage. But I think your foreign god would be most grateful if you took upon yourself a vow of silence. I know the rest of us would.”
Thokk grunted with laughter, but Shefak coolly ignored the remark. She conducted herself as if the halfling did not ruffle her at all. Continue reading “The Ghost at Saltmarsh”
By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories
Avast! Spoilers Ahead!
22 Goodmonth, 570
In his haste to alert the party, Tom sailed the excise cutter into the sea cave with the mast down, but he did not take the time to remove it from the ship. Willa took charge and ordered the party to remove it for the operation. She saw Thokk and Barnabus loaded and launched before she placed the rest of the party in their positions within the jollyboat.
Thokk strained against the oars and pulled his craft out into the black, rolling sea. His half-blood eyes allowed him to see through the darkness well enough to avoid the rocks around the cave mouth. Barnabas had to endure several terrifying minutes of blackness and crashing waves, tossed about the cutter and drenched with spray while Thokk heaved and fretted. Once they pulled out beyond the surf zone and into the open sea the waves calmed and Thokk concentrated on rowing silently with a steady pace. Every so often the half orc looked over his shoulder, trying to detect the dark ship against the dark sky so that he had somewhere to make for more precise than “away from land.”
Willa checked everything twice in the jollyboat before shoving off. She was in no hurry; she wanted Thokk to have as long a lead as possible. Her kept her hauberk of chain neatly folded under her aft seat. She directed the beam of her lantern through the fog and across the rocks as she called orders. Tyrius and Babshapka took the oars at the outset, though she would spell them out if needed. Continue reading “Battle for the Sea Ghost”
Flight from the City of Brass
“Now my son,” Surrvaris said to his student, “You have learned some magic and you have learned the ways of undeath. But what do you really know of the world? Are you ready to command the genies? By the power of your great-grandfather’s ring, I will create a portal. Toss yourself into the flames of this brazier, and you will see wonders. Only do not forget to return by the way you have come before the coals of this fire go cold, or you may not find your way back at all.”
Daoud looked apprehensively into the hot flames, then shrugged his shoulders and stepped into the fire. Pain seared his flesh as the fire leapt up to consume him, and in only a moment his whole body burst into flames. In terror for his life, he leapt away from the brazier, only to find himself no longer in the chambers of Surrvaris or anywhere near the city of Sefmur. He stood upon a balcony overlooking a great city of stone and brazen domes, all ablaze with flame. The heat struck him like a blast from every direction. Even the streets burned, as did the arched bridges that spanned a river of hot lava flowing through the center of the city. Daoud lifted his hands and peered at his body, expecting to see himself badly burned, but instead he found himself quite unharmed. Well, if I am really here, I should have a look around and see what I might learn.
The blazing streets teemed with fearsome creatures: efreet sauntered about like Continue reading “Flight from the City of Brass”