Here’s a new Greyhawk video dramatizing the giants’ attack on Geoff at the end of the Greyhawk Wars.
An overwhelming army of giants, giant-kin, and their evil followers stampedes into the Grand Duchy of Geoff, overrunning the land in late CY 583. Mayloriel, the grey elf consort of the ranger lord Darlon Lea, learns of the invasion only days before the giants enter the county of Ffrwythlon Dol. She organized the people of her county and led them south across the river to Oytmeet and later to Gorna where she and Darlon Lea led their warriors to assist in the defense of the city and the escape of the population. Thanks to Mayloriel’s early warning, many lives were spared.
Visit the Geoff page for more adventure from the Liberation of Geoff.
A GREAT NORTHERN CRUSADE ADVENTURE from Greyhawkstories.com
The Great Northern Crusade advances! Several months ago, Furyondian and Velunese forces, under the command of Grand Marshal Jemian, crossed the flare line and slammed into the armies of Old One. Fighting under the blessing of Heironeous and assisted by high-caliber magic from powerful mages such as Bigby, the vengeful crusaders made quick initial progress.
By Needfest (CY 586), cold weather, freezing rains, and deep snows hampered the army’s advance, but with Atroa’s warming smile and the promise of warmer weather, the campaign resumes in the spring. The Knights of the Hart have already taken control of the Bone Road west of Grabford and reached the Veng, driving a wedge between the occupied Furyondian cities of Grabford and Crockport. While the Furyondian navy sails out of Morsten to take control of Grabford harbor, the Lady Katarina Walworth and Count Artur Jakartai command the crusaders of the Holy Shielding to lay siege to the fallen capital of Crystalreach County.
The walls of Grabford and the battlements of the city’s forty towers hug the banks of the great Veng River where the the water widens into shallows impassable by large craft and heavy laden ships. Those heavier vessels must enter Grabford’s harbor and make their way through a marvelously engineered canal that snakes through the city before it passes out through the southern wall. Beyond the walls of the city, the canal rejoins the Veng half a mile downstream. Within Grabford, three impressive drawbridges span the canal, allowing even proud-masted sailing ships to pass through its city. The proud citizens of Grabford once enjoyed the sight of the river’s great sailing vessels and laden barges gliding gracefully past their streets, and they profited no small amount from their passage. King Belvor built strong city walls and forty towers, and he garrisoned a thousand of Furyondy’s finest soldiers to guard the strategically significant fords and protect the canal. For all these reasons, Grabford numbered among the proudest cities of the Kingdom, a necessary port of call for every trading vessel that sailed from Lake Whyestil to the Nyr Dyv.
Then came war. (CY 583)
The armies of the Old One descended into Furyondy, laid siege to Chendl, and conquered Crockport. The Furyondian Navy and all the merchant and cargo ships of Lake Whyestil fled the fall of the harbor town (Crockport). Abyssal bats and winged fiends pursued the mariners across the great lake like raging storms, driving ships upon the rocks or spilling them into the lake. Buffeted, burnt, and torn, only a few surviving vessels escaped down the Veng and passed through the canal at Grabford in disgrace. The good folk of the city watched with no small dimay as the tattered navy of Furyondy, and all those noblemen’s trading vessels too, passed through their city in haste. None dared stop at the docks or tarry long enough to drop anchor in the harbor.
Part Four of THE FALL OF GEOFF as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly
Some saviors lost their zeal and showed a tyrant’s face beneath a guise of friend – CY 587-588
The rangers of Gyruff and the surviving Longbowmen of Gyruff maintained a fierce border war on the edge of the giant-occupied lands. They made no headway, but their vigilance prevented the giants from raiding deeply into the liberated lands. Little thanks did they receive from the March.
At Richfest, the Marshal of the Gran March forces in Hochoch declared the city and its surrounding lands a “protectorate” until Gyruff could be restored. The declaration changed little in actual governance. March soldiers and the Knights of the Dispatch had governed the town through martial law since the liberation, but the nobles of Gyruff in Hochoch decried this turn of events, as they had no say in the new government. They sent angry letters sent to Withington and the Court of Gyruff in Exile.
In the spring of CY 588, the Marshal of the Gran March ordered the construction of wooden forts along the border of the liberated lands. The Gyri saw it as Gran March entrenching its position rather than working to free Gyruff. The Marshal used soldiers to suppress riots among the residents of Lean-to Town and Hutville outside of Hochoch.
The Marchers managed to upset the elves too when they began logging the Dim Forest and the Oytwood for the construction of their border forts and roads. The grey elves of the Oytwood sent a terse message to the Marshal. They warned the Marshal that they had a long memory. They remembered the Marshal’s ancestors. If the Marshal did not put a stop to the timbering, they would stop it for him. Incensed, the Marshal called their bluff. It was not a bluff at all. The grey elves closed their borders and laid deadly traps for the woodcutters. If the traps did not kill the trespassers, the elves themselves hunted and killed anyone they considered invaders.
Being Part Three of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly
The ram’s horns heralded battles anew, and we carved a foothold in our homeland – CY 586
In the spring of CY 586, more freed captives arrived at the new villages in northern Keoland. Thanks to the assistance of several wizards, the rangers had remarkable success in distracting the giants and their allies long enough to liberate captives. So successful were the raids that the giants began putting leg irons on the captives or maiming them so that they could not walk. These measures reduced the number of slaves the rangers could liberate. It’s hard to make an escape when dragging twenty pounds of iron.
Disagreements continued between the grey elves of Oytwood and the wood elves of Dim Forest over where to place their scant forces now that the high king had forsaken them. The grey elves complained that, since the humans assisted in the Dim Forest, the wood elves should succor Oytwood. The wood elves, however, refused to reduce their forces for the sake of sending aid to the Oytwood. Length of years apparently grants the elves no greater wisdom than men, for they quarrel as much as we short-lived humans.
The Great Northern Crusade is stalled until someone can infiltrate the dread city of Molag, capital of the Horned Lands and bring back the truth about the fate of the Hierarchs! Are you up to the task? The Devils of Molag is the first (and probably only) official Greyhawkstories Adventure by Thomas Kelly. Get your stealth on, because this is an espionage adventure that takes place on border of Furyondy and the Horned Lands during the muster of the Great Northern Crusade, two years after the Pact of Greyhawk. Successful completion of this module will require deception, disguise, cunning, persuasion, and careful role-playing. The PCs must infiltrate the evil city of Molag, one of the most dangerous places in the Flanaess, determine the truth regarding the fate of the Hierarchs, discover the disposition of the demons of Iuz and the devils of the Horned Society, and successfully bring the information back to Greatwall.
The Devils of Molag is intended as a sequel to WGM1 (9406) Border Watch, and it’s set during the From the Ashes and Marklands era. The module is designed for Fifth Edition D&D, characters of levels 4-6, but can be readily adapted to any edition.
Being Part Two of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly
Homeless and hopeless, we waited through the Winter of Wanting – CY 584
Never was Needfest more aptly named. The surviving Gyri counted our dead and our wounded. Our nation had become little more than landless vagrants. Some few escaped with their belongings, but most had little more than the clothes on their backs. With Duke Owen grievously injured and the army shattered, our people would have utterly despaired if not for the surviving heroes Gyruff and the handful of lords – Lady Blackblade and Lord Lea among them.
The Gran March allowed us to spend the winter on their western borders. Commandant Magnus Vrianian and many churches brought food and clothing to us, but the Gyri refugees numbered many thousands, and there was never enough food. The nights were long and the cold as the hunger pains were sharp.
With the coming of spring came renewed activity. Duke Owen went into seclusion in Shilobeth in the Gran March. Chancellor Galimar Withington acted as regent in the Court of Gyruff in Exile on behalf of the absent Grand Duke.
A change had befallen Lady Blackblade over the winter. She had been a paladin before the invasion, but now she took a vow of humility and left the warrior path. She refused even to to wear a dagger. She turned her skills to diplomacy and lobbied Keoland and the Gran March for money, troops, and food to help the landless Gyri.
I won’t begin this tale with “once upon a time” because I know exactly when it starts. At the celebration of Brewfest, two thousand, seven hundred, and thirty-three years after the Stone Pillars were raised (what other people call Flan Tracking)—that is, the Common Year 583. That’s the year the giants came down.
I did not attend the duke’s celebration. I was nowhere near his palace. I was in Preston at the time, but I heard the tale. In the middle of the festivities, the Green Man appeared, proclaimed that a winter would fall over the land for half a score years, then promptly disappeared. For you outlanders, the Green Man is not but the land of Gyruff itself. He shows himself from time to time—so say our legends and myths.
Peace faded with the summer season, and the mountains heavy with inhuman evil – CY 583
Not many days later, word arrived of a large force of giants, ogres, and orcs mustering in the mountains. A group of heroes brought back detailed plans of an impending invasion from giant lands, but who could believe it? We’ve lived with the giants for neighbors many a century–longer than mortals might reckon. Giants raid and pillage. Every few years they wander out of the mountains and sack a village or farm. But they don’t organize, and they certainly don’t form armies. True, we heard the tales about the incident in Sterich, and raids into Keoland too, when the Hill, the Frosts, and the Fire banded together under some dark elf treachery. But those things had transpired more than a decade past in neighboring lands, not in Gyruff. All those responsible had been put to the sword by heroes sent from Keoland. Indeed, the tales say that the heroes pursued the plot to the very depths of Oerth and unto the city of the Drow Elves. We believed that put an end to the matter, and we had little cause for alarm.
In which is related the rise of Iggwilv, her conquest of Perrenland, and her war against the Knights of the Hart, her fall from power, and the rise of her detestable child, the Demon Lord Iuz.
From whence the Witch Queen Iggwilv came is not known. An erudite sage calling himself the “Eye of Boccob” places her as being of mixed Flan and Baklunish stock and hailing from Ket. Others say that she is an ancient being and hint that she might not be from Oerth at all. All that is known for certain is that she chose to settle in the Yatil mountains between Ket, Perrenland, and Veluna around CY 460. The place suited her purposes well, for it was teeming with humanoids, giants, and monsters. These she bent to her will, establishing a small despotry while conducting magical experiments in the Caverns of Tsojcanth.
War and Seduction
In CY 480 she loosed her army of humanoids on the settled alpine valleys of southern Perrenland. The Perrenders were staunch defenders, but could not resist the combination of humanoid numbers, organization, and fell magics. The mountain holds were quickly overcome, and the forces of Iggwilv pushed out on to the plains. She ultimately conquered most of the southern plains around the Quagflow, the region as a whole being known as the “Marches of Perrenland.” After this, her advance slowed. In the low rolling plains her brutish troops found no caves in which they could hide from the light of Pelor. The mobile cavalry of Perrenland could outmaneuver the humanoids, gathering in massed formations for day attacks, then scattering and riding far away before nightfall. Conquest of the entire land would be difficult. No matter. Iggwilv turned to her dark arts. In innumerable guises she walked among the free hetmen, ensnaring them with her charms. Captivated and captured, they did her will and ordered their people to cease attacks on the lands that the humanoids had taken. The hetmen scarce believed themselves in thrall to the leader of the goblinkind, but they nonetheless told none of the new mistress of their souls. Iggwilv held the southern portion of Perrenland and her troops busily looted it; the rest of the nation tried a few counterattacks before slinking back, utterly cowed by fear of the witch.
The leaders of the Marklands watched these events with growing concern. Their recent rebuff from their own attempted conquest of Perrenland had embittered them against the nation, and they offered no aid to Perrenders in their struggle against the Witch Queen. Once Iggwilv was firmly in control of those lands, the Marklander leaders laid out their plans to contain her. Having a mad archmage so close to the old capital of Dyvers had been bad enough. An archmage dedicated to evil, with a humanoid army and a nation of wild Perrenders in thrall, could well prove much worse. The forces of Iggwilv pointed like a dagger at the heart of the Highfolk and lay uncomfortably close to Mitrik.
Constant Rildillian of the Shielding, Captain over the King’s Men, Border Post Four, Barduk.
To His Most Fearsome and Resolute Hero of the Shielding and Noble Count of Furyondy, Artur Jakartai, Great Wall Crystalreach.
May my lord hear good tidings this very day and may his eyes see the liberation of our lands. May those who fear the break of dawn be taught the art of war!
Your servant the fool writes to you as the dawn breaks upon our near-disaster this twelfth day of Ready’reat, for this is how things stand at Fort Critwall. I send this dispatch in all haste by swift rider to relate the urgent desperation of your loyal servants who only by the help of the Invincible Heironeous have survived to this hour. The night just past, we suffered assault from the hated euroz of the Old One (I spit upon his name). By the hand of Invincible Heironeous, we drove them back, but not without loss of life, further dwindling what few heroes of the Shield Lands be left among us. Let it be known that, of the sixty-five spears entrusted to me a year past, some two score have fallen and thirteen left for the summons to join the king’s Northern Crusade, may Cuthbert defend them. Only twelve of us remained to hold the post, and three of those fell this night past to Nerull’s scythe as did two stout dwarves of Barduk. Continue reading “Border Watch Dispatch from Barduk”→
In 1982, TSR launched a series of books modeled after the popular Choose Your Own Adventure genre. The new series appeared under the title Endless Quest, publishing forty-nine titles before its relaunch in 2018. Most of the titles are generic Dungeons & Dragons fiction, but some were based on other TSR games and related franchises. According to a Wikipedia breakdown of the series, only two of the books are deliberately set in the World of Greyhawk: Siege of the Tower and Bigby’s Curse.