(CY 460 – 505)
In which is related the rise of Iggwilv, her conquest of Perrenland, and her war against the Knights of the Hart, her fall from power, and the rise of her detestable child, the Demon Lord Iuz.
From whence the Witch Queen Iggwilv came is not known. An erudite sage calling himself the “Eye of Boccob” places her as being of mixed Flan and Baklunish stock and hailing from Ket. Others say that she is an ancient being and hint that she might not be from Oerth at all. All that is known for certain is that she chose to settle in the Yatil mountains between Ket, Perrenland, and Veluna around CY 460. The place suited her purposes well, for it was teeming with humanoids, giants, and monsters. These she bent to her will, establishing a small despotry while conducting magical experiments in the Caverns of Tsojcanth.
War and Seduction
In CY 480 she loosed her army of humanoids on the settled alpine valleys of southern Perrenland. The Perrenders were staunch defenders, but could not resist the combination of humanoid numbers, organization, and fell magics. The mountain holds were quickly overcome, and the forces of Iggwilv pushed out on to the plains. She ultimately conquered most of the southern plains around the Quagflow, the region as a whole being known as the “Marches of Perrenland.” After this, her advance slowed. In the low rolling plains her brutish troops found no caves in which they could hide from the light of Pelor. The mobile cavalry of Perrenland could outmaneuver the humanoids, gathering in massed formations for day attacks, then scattering and riding far away before nightfall. Conquest of the entire land would be difficult. No matter. Iggwilv turned to her dark arts. In innumerable guises she walked among the free hetmen, ensnaring them with her charms. Captivated and captured, they did her will and ordered their people to cease attacks on the lands that the humanoids had taken. The hetmen scarce believed themselves in thrall to the leader of the goblinkind, but they nonetheless told none of the new mistress of their souls. Iggwilv held the southern portion of Perrenland and her troops busily looted it; the rest of the nation tried a few counterattacks before slinking back, utterly cowed by fear of the witch.
The leaders of the Marklands watched these events with growing concern. Their recent rebuff from their own attempted conquest of Perrenland had embittered them against the nation, and they offered no aid to Perrenders in their struggle against the Witch Queen. Once Iggwilv was firmly in control of those lands, the Marklander leaders laid out their plans to contain her. Having a mad archmage so close to the old capital of Dyvers had been bad enough. An archmage dedicated to evil, with a humanoid army and a nation of wild Perrenders in thrall, could well prove much worse. The forces of Iggwilv pointed like a dagger at the heart of the Highfolk and lay uncomfortably close to Mitrik.
Continue reading “Witch Queen and Demon Lord”
Ready’reat 12, 586
Constant Rildillian of the Shielding, Captain over the King’s Men, Border Post Four, Barduk.
To His Most Fearsome and Resolute Hero of the Shielding and Noble Count of Furyondy, Artur Jakartai, Great Wall Crystalreach.
May my lord hear good tidings this very day and may his eyes see the liberation of our lands. May those who fear the break of dawn be taught the art of war!
Your servant the fool writes to you as the dawn breaks upon our near-disaster this twelfth day of Ready’reat, for this is how things stand at Fort Critwall. I send this dispatch in all haste by swift rider to relate the urgent desperation of your loyal servants who only by the help of the Invincible Heironeous have survived to this hour. The night just past, we suffered assault from the hated euroz of the Old One (I spit upon his name). By the hand of Invincible Heironeous, we drove them back, but not without loss of life, further dwindling what few heroes of the Shield Lands be left among us. Let it be known that, of the sixty-five spears entrusted to me a year past, some two score have fallen and thirteen left for the summons to join the king’s Northern Crusade, may Cuthbert defend them. Only twelve of us remained to hold the post, and three of those fell this night past to Nerull’s scythe as did two stout dwarves of Barduk. Continue reading “Border Watch Dispatch from Barduk”
Siege of the Tower is an obscure and often-overlooked piece of Greyhawk fiction that deserves a place with other Greyhawk books. Read the review below and an interview with the author Kevin J. Anderson as well.
In 1982, TSR launched a series of books modeled after the popular Choose Your Own Adventure genre. The new series appeared under the title Endless Quest, publishing forty-nine titles before its relaunch in 2018. Most of the titles are generic Dungeons & Dragons fiction, but some were based on other TSR games and related franchises. According to a Wikipedia breakdown of the series, only two of the books are deliberately set in the World of Greyhawk: Siege of the Tower and Bigby’s Curse.
Siege of the Tower takes place during the Greyhawk Wars era, before the fall of Continue reading “Siege of the Tower”
We first heard about the Road of Skulls when refugees from the northern fiefs began to stream into Furyundy. They claimed that “Iuz had constructed a road paved with skulls between the Howling Hills and Dorakaa, his new capital. The watchtowers guarding the road were said to be fueled on the flesh of living men.” So says The Official History of the Greyhawk Wars.
The rumors were, by and large, ignored. In hindsight, it would have been prudent for King Avras to send an expedition of seasoned adventurers on a reconnaissance mission to verify or dismiss the outlandish claim. On the other hand, what exactly are we talking about here? What is “a road paved with skulls.” Continue reading “The Road of Skulls”
Harmonized with Greyhawk Wars; augmented and edited for Greyhawkstories.
Before the Malevolent Throne
Dorakaa 581 CY
If the stark city of Dorakaa was ugly and wicked, its palace was the nadir of such maleficence, and the reeking throne chamber its very pit. So tortuous its shapes, so horrific its decoration, so disgusting its every aspect, that few humans could remain sane within its confines. Men, and women too, were indeed therein, but of their sanity, who could speak?
The Eldritch Lord of Evil so possessed his servants and their every inclination that they scarce knew the bounds where their own will ended and his began. Twelve of these he counted among his most potent: The Boneheart. These he summoned now to his audience.
“Will you indeed take up to half my kingdom?” he muttered to himself as he waited the arrival of his thralls. Long had his jealous heart meditated on the power of Molag: an obstacle to his plans and an insult to his dignity. The time drew near to avenge himself and take back that which by rights belonged to him. “I will teach those pots of blashy piss the true meaning of hierarchy!” he snarled out loud as the first of his chosen ones began to arrive before him.
His servants sensed their master’s mood at once. Malign hatred hung in the air. It seemed to permeate the great, ghastly hall in layers of palpable evil. The closer one came to the throne of silver-set human bones, the stronger the hatred and attendant fear Continue reading “The Fall of Molag”
Something wicked flickered into view. It flashed and pulsed in bursts of flame, smoke, and light that leapt up from the burning coals in the scryer’s pot. Gretyll, the eldest of the three sisters and most powerful of the three, cast another handful of smoke-raising herb onto the hot coals as Hedvyg, the youngest of the three sisters, completed the recitation of the incantation. Gunhyld, the middling sister and ever the excitable of the three, cackled and keaked, “I can see her! It’s working! I see the face of a human woman!”
“Fonkin! Be silent!” Gretyll scolded. She tossed on a third handful of smoke-raising herb and the figure formed more fully in the haze—a woman beautiful by any standard, even in the eyes of the dwarf sisters. The lovely form seemed to be made of smoke and flame, yet somehow, almost solid and corporeal. Flowing dark hair undulated and writhed as if alive in motion with the rising heat from the burning coals, and imperious lips hardened into a sneer. Those lips moved in concert with a voice that came as if from beyond Oerth, “Kneel before me.” Continue reading “Something Wicked”
The village of Nulb festers with evil; bandits attack caravans near Hommlet; raiders strike from a new moathouse outside the village, and the menacing shadow of the Temple of Elemental Evil darkens the land. Who will stand against the growing threat?
In the Battle of Emridy Meadows (569 CY), Prince Thrommel IV brought together men, gnomes, elves, and dwarves to win a sweeping victory against overwhelming numbers of goblinkind. The legendary conflict brought the fall of the Temple of Elemental Evil and its associated cult. Download the pdf of The Battle of Emridy Meadows, a classic article by Mike Bridges. Get the inside story of the most significant battle of the sixth century Flanaess.
by Jeff Mckillop
Turrosh Mak was born in 555 CY. He was 14 when he arrived in Greyhawk City in 569. He spent 2 years in the city as a student, but was forced to leave in 571. The primary trait which Turrosh Mak has is a desire to help his own race, i.e. orcs (he doesn’t identify with humans), and other similar humanoids. He feels that not only have then been given a more difficult position within the scheme of things, but the other races conspire to keep humanoids down. He also recognizes what he sees as a self-destructive tendency within humanoid communities, and this, as much as anything else, keeps them from developing a higher form of civilization. He sees himself as having a particular mission, to elevate the humanoids, particularly orcs, above their barbaric, fragmented culture and establish a state of “higher culture” within the humanoid community.
His experience within the humanoid community has taught him that it is their environment which leads humanoids to perpetual barbarism. In those few instances where some have lived apart from this structure, and apart from the human/demi-human cultures which also reinforce humanoid barbarism, they have grown into intelligent, thoughtful, introspective individuals with a high respect for the values of more “civilized” cultures such as integrity, truth, justice, etc. He is not against killing, especially if it is necessary in order to right the “great injustice perpetuated by and upon the humanoid community.” Those are his words.
From the Pomarj Pits
In his early years, before his capture by the Flinds, he learned first-hand about humanoid life. Perhaps it was his half-orc status which allowed him to look upon Continue reading “The Making of Turrosh Mak”