Interview with Kevin J. Anderson author of Siege of the Tower.

The husband-wife team of Kevin J. Anderson and Rebecca Moesta have published an astonishing number of high-profile Science Fiction and Fantasy books, including major contributions to the expanded universes of Star Wars and Dune. Kevin Anderson’s work has garnered an impressive number of awards and nominations. He has written for Lucafilm and collaborated with big names like Dean Koontz, Brian Herbert, and (hard to believe) Neil Peart of Rush. The Andersons operate their own publishing house, WordFire.Press which has picked up rights to publish and republished big names like Alan Dean Foster, Frank Herbert, and D&D favorite Tracy Hickman.

But way back in the day, before Kevin J Anderson was a well-established name in the biz, he and his wife received a commission for a modest project with TSR’s Endless Quest series under the imprint of Greyhawk Adventures.

I recently obtained a copy of the rare book Siege of the Tower and reviewed it here. I caught up with Anderson via email to ask a few questions about how he came to be a Greyhawk writer.

Greyhawkstories:

How did you land the contract with TSR to write Siege of the Tower?

Kevin J. Anderson:

That was an interesting project that NO ONE ever asks about! Brian Thomsen was the editor at TSR, and he was a friend of ours. We (my wife Rebecca Moesta and I) were working writers, just about at the time we were quitting our day jobs and becoming full-time writers, and so we were open to new projects. Brian asked us if we were interested in doing a D&D “choose your own adventure” book, which were just starting to become popular at the time.

Greyhawkstories:

Siege of the Tower reads pretty faithful to the D&D genre. It reads like a campaign adaptation of a module. Were you already familiar with Dungeons & Dragons, or did you need to do a crash course in the game?

Kevin J. Anderson:

Oh yes, I played it all the time in college. My DM, in fact, was Kristine Kathryn Rusch, who is now an award-winning and bestselling author herself. In fact my very first published trilogy, GAMEARTH, GAMEPLAY, and GAME’S END, is D&D fantasy adventure. We would play every Sunday night with a group of friends, and our game became the basis for my trilogy and for Kris’s first published novel, White Mists of Power.

Greyhawkstories:

Were you familiar with the World of Greyhawk setting?

Kevin J. Anderson:

Not Greyhawk, as such. Just the general D&D universe, but we polished up on Greyhawk before writing the book.

Greyhawkstories:

The “choose-your-own-adventure” genre seems like a baffling way to create a narrative. How did you go about constructing the novel?

Kevin J. Anderson:

Choose-your-own-adventure was a “thing” at the time, but we had never tried one before. But it sounded like fun. So, Brian Thomsen gave us a cover painting, something TSR already owned, showing an ugly ogre and other ogres laying siege to a medieval castle. He told us that was the cover, so we agreed to set up a story around that painting. Rebecca and I brought in three other writer friends of ours for the project, and we all camped at our house for a weekend. We developed the main story, and then brainstormed all of the possibly storylines. We had a huge piece of paper, like a flowchart, mapping all the story possibilities. BUT the important thing was that every single storyline brought the reader to the scene that was on the cover.

With the other authors, we each retreated to separate writing rooms, and everybody wrote their storylines. It took the team a weekend to produce the book, and then Rebecca and I took the consolidated manuscript and polished it all up before delivery. We were all pretty pleased with how it turned out and how much fun we had. The book went unto production and Brian Thomsen, the editor, was very happy to send us the final copies.

Remember when I told you that he gave us the cover painting, and how we worked hard to make sure that every possible storyline showed that scene—burly ogres with clubs laying siege to a castle tower?  Well, when we received the final covers, we were shocked to see a demon on a flaming skeleton horse … which had nothing to do with the story. We called the editor in distress, “This isn’t the cover painting you gave us!!!”  He groaned and said “Oh, not again …”

Siege

 

Borderwatch

Greyhawkstories:

That explains the mystery of the cover. The artwork you described is a Paul Jaquays piece that appeared on the cover of the module Border Watch. The artwork on Siege of the Tower is the Jeff Easley piece that appeared on the cover of the 1992 boxset From the Ashes.

Kem Antilles is a pseudonym. Could you explain it? It sounds like a Star Wars reference.

Kevin J. Anderson:

Since so many other authors worked on Siege of the Tower, we wanted a name that was not obviously male or female, so we came up with “Kem.” I’ll confess, Antilles was an homage to Wedge Antilles from Star Wars.

Greyhawkstories:

If given the opportunity, would you ever be interested in returning to the World of Greyhawk?

Kevin J Anderson:

Interested?  Well, always. But whether or not I can fit it in with the deadlines is another thing entirely!

Greyhawkstories:

Since writing Siege of the Tower, you’ve gone on to write an astonishing library of titles. For readers who want to check out your other works, with what stories do you recommend we start?

Kevin J. Anderson:

Spine of the Dragon  is my big new epic fantasy trilogy. The second novel will come out soon, and I’m writing the third and final novel right now. I also have a really ambitious space opera series, The Saga of Seven Suns. The best thing, though, is to join my readers group at wordfire.com and I’ll keep you up on all the new stuff. You also get a free collection of my short stories.

Greyhawkstories:

One more thing. Just for fun, tell us about your relationship with Neil Peart.

Kevin J Anderson:

That’s a long story. I knew Neil for 30+ years before his passing last January. My first novel, Resurrection, Inc., was inspired by the Rush album Grace Under Pressure. Neil read the novel and wrote me. We were friends ever since. Not only did we write the novels Clockwork Angels and Clockwork Lives together, we also did a creepy short story, Drumbeats, and I’m just putting together a signed, limited and illustrated edition, which will be released soon. You can preorder at wordfireshop.com

Drumbeats

 

Siege of the Tower

Featured

Siege of the Tower is an obscure and often-overlooked piece of Greyhawk fiction that deserves a place with other Greyhawk books. Read the review below and an interview with the author Kevin J. Anderson as well.

In 1982, TSR launched a series of books modeled after the popular Choose Your Own Adventure genre. The new series appeared under the title Endless Quest, publishing forty-nine titles before its relaunch in 2018. Most of the titles are generic Dungeons & Dragons fiction, but some were based on other TSR games and related franchises. According to a Wikipedia breakdown of the series, only two of the books are deliberately set in the World of Greyhawk: Siege of the Tower and Bigby’s Curse.

Siege of the Tower takes place during the Greyhawk Wars era, before the fall of Continue reading “Siege of the Tower”

Interview with Paul Kidd: The Real Justicar

By Thomas Kelly for Greyhawkstories.com

Paul Kidd’s vision for the Flanaess is post-Greyhawk Wars, post-apocalyptic, and a heck of a lot of fun. Kidd left his mark in the world of Greyhawk in the late 1990s and early 2000s when Wizards of the Coast commissioned a series of novels based on several classic modules. Three novels in the series by the Australian writer and gamer, Paul Kidd, form a trilogy:

  • White Plume Mountain (October 1999)
  • Descent into the Depths of the Earth (June 2000)
  • Queen of the Demonweb Pits (October 2001)

Paul Kidd BookKidd’s stories follow the adventures of a moody ranger called The Justicar, his sentient hellhound pelt Cinders, the obnoxious pixie Escalla, and the rest of their ragtag adventuring troop. Kidd’s colorful and well-written characters stand out in bright primary colors as they romp through a bleak and gritty version of the Flanaess, from White Plume Mountain all the way into the Vault of the Drow (where they actually kill Lolth) before plunging into the Demonweb (to kill the Spider Queen again). It’s rich, imaginative writing that gives old D&D tropes a new spin.

A few months ago, Greyhawkstories caught up with Kidd to ask about his contributions to the World of Greyhawk. Continue reading “Interview with Paul Kidd: The Real Justicar”

Sea of Death

Sea of Death is the story of Gord’s quest across the Sea of Dust. It’s the third novel in the Gord books, but the first in the series to be released after Gary Gygax’s departure from TSR (and the first to actually bear the “Gord the Rogue” banner as a series identifier).

Published by New Infinities in 1987, this novel picks up some months after the previous installment and finds Gord in the Baklunish lands west of the Flanaess. He is on a mission to recover the second part of the three-part artifact known as the Theorpart, which will free the god Tharizdun from his aeons-long sleep and bring about the final victory of Evil over the multiverse. To assist him in this mission, he has been endowed with magical powers by the Demiurge (Basiliv, who in Gygax’s Greyhawk is the Mage of the Valley), and the Cat Lord, who favors the forces of Neutrality.

The second part of the artifact, known as the Second Key, is found in the City Out of Mind in the dangerous Sea of Dust. The map in the beginning of the book confirms that this is the same as the Forgotten City on the original Darlene map of the World of Greyhawk. Continue reading “Sea of Death”

Interview with Robin Wayne Bailey

By Thomas Kelly for Greyhawkstories.com

The surprising resurgence of Dungeons & Dragons has inspired a Greyhawk revival. A lot of us first-generation D&D players are returning to Greyhawk to revisit the landscape of our childhood and embark on new adventures. We’re also reading old Greyhawk fiction, a concept which is the inspiration behind Greyhawkstories.com. To be honest, most of it isn’t very good. Robin Wayne Bailey’s book, Nightwatch, is an exception.

Robin Wayne Bailey is an established name in fantasy writing. Bailey has written a small library in the fantasy and science fiction genres. He’s also the former president of the Science Fiction and Fantasy Writers of America. He cut his teeth writing for the Thieves’ World series, but in 1990, he did a brief tour of duty in the Flanaess. Continue reading “Interview with Robin Wayne Bailey”