Interview with Paul Kidd: The Real Justicar

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By Thomas Kelly for Greyhawkstories.com

Paul Kidd’s vision for the Flanaess is post-Greyhawk Wars, post-apocalyptic, and a heck of a lot of fun. Kidd left his mark in the world of Greyhawk in the late 1990s and early 2000s when Wizards of the Coast commissioned a series of novels based on several classic modules. Three novels in the series by the Australian writer and gamer, Paul Kidd, form a trilogy:

  • White Plume Mountain (October 1999)
  • Descent into the Depths of the Earth (June 2000)
  • Queen of the Demonweb Pits (October 2001)

Paul Kidd BookKidd’s stories follow the adventures of a moody ranger called The Justicar, his sentient hellhound pelt Cinders, the obnoxious pixie Escalla, and the rest of their ragtag adventuring troop. Kidd’s colorful and well-written characters stand out in bright primary colors as they romp through a bleak and gritty version of the Flanaess, from White Plume Mountain all the way into the Vault of the Drow (where they actually kill Lolth) before plunging into the Demonweb (to kill the Spider Queen again). It’s rich, imaginative writing that gives old D&D tropes a new spin.

A few months ago, Greyhawkstories caught up with Kidd to ask about his contributions to the World of Greyhawk. Continue reading “Interview with Paul Kidd: The Real Justicar”

Sea of Death

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Sea of Death is the story of Gord’s quest across the Sea of Dust. It’s the third novel in the Gord books, but the first in the series to be released after Gary Gygax’s departure from TSR (and the first to actually bear the “Gord the Rogue” banner as a series identifier).

Published by New Infinities in 1987, this novel picks up some months after the previous installment and finds Gord in the Baklunish lands west of the Flanaess. He is on a mission to recover the second part of the three-part artifact known as the Theorpart, which will free the god Tharizdun from his aeons-long sleep and bring about the final victory of Evil over the multiverse. To assist him in this mission, he has been endowed with magical powers by the Demiurge (Basiliv, who in Gygax’s Greyhawk is the Mage of the Valley), and the Cat Lord, who favors the forces of Neutrality.

The second part of the artifact, known as the Second Key, is found in the City Out of Mind in the dangerous Sea of Dust. The map in the beginning of the book confirms that this is the same as the Forgotten City on the original Darlene map of the World of Greyhawk. Continue reading “Sea of Death”

Interview with Robin Wayne Bailey

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By Thomas Kelly for Greyhawkstories.com

The surprising resurgence of Dungeons & Dragons has inspired a Greyhawk revival. A lot of us first-generation D&D players are returning to Greyhawk to revisit the landscape of our childhood and embark on new adventures. We’re also reading old Greyhawk fiction, a concept which is the inspiration behind Greyhawkstories.com. To be honest, most of it isn’t very good. Robin Wayne Bailey’s book, Nightwatch, is an exception.

Robin Wayne Bailey is an established name in fantasy writing. Bailey has written a small library in the fantasy and science fiction genres. He’s also the former president of the Science Fiction and Fantasy Writers of America. He cut his teeth writing for the Thieves’ World series, but in 1990, he did a brief tour of duty in the Flanaess. Continue reading “Interview with Robin Wayne Bailey”