Night Arrant might be the least-read and most-entertaining of Gygax’s Gord the Rogue series of Greyhawk novels. It takes place between the events of Saga of Old City and Artifact of Evil. I’m told that the style is comparable to Fritz Leiber’s Fafhrd and Grey Mouser stories (if not a straight up knock off) with Gord in the role of the Mouser and Chert as Fafhrd. Having never read Leiber’s work, I’ll take your word for it.
As typically happens with the Gord books, the cover art seems to be unrelated to the contents of the book. Oh well. You can’t judge a book by its cover, right?
Night Arrant isn’t a single narrative or one big quest like Artifact of Evil. It’s a series of episodic adventures, thinly connected when at all. The book contains nine fun-to-read, swashbuckling short stories about Gord’s misadventures in and around the City of Greyhawk. It reminds me of the type of D&D games my friends and I ran when we were kids and had time to play almost every day. As Dungeon Master, I’d have to come up with spontaneous adventures on a daily basis—usually off the cuff one-shot episodes scrapping with the locals around town.
Purists seeking the Gygaxian Greyhawk will find a treasure trove of Greyhawk lore in every story. It’s the kind of detail and color that you won’t get in the sourcebooks. Plenty of fuel to inspire your own games and a plenty of pages to enjoy immersed in the world’s greatest RPG realm. Continue reading “Night Arrant”
Sea of Death is the story of Gord’s quest across the Sea of Dust. It’s the third novel in the Gord books, but the first in the series to be released after Gary Gygax’s departure from TSR (and the first to actually bear the “Gord the Rogue” banner as a series identifier).
Published by New Infinities in 1987, this novel picks up some months after the previous installment and finds Gord in the Baklunish lands west of the Flanaess. He is on a mission to recover the second part of the three-part artifact known as the Theorpart, which will free the god Tharizdun from his aeons-long sleep and bring about the final victory of Evil over the multiverse. To assist him in this mission, he has been endowed with magical powers by the Demiurge (Basiliv, who in Gygax’s Greyhawk is the Mage of the Valley), and the Cat Lord, who favors the forces of Neutrality.
The second part of the artifact, known as the Second Key, is found in the City Out of Mind in the dangerous Sea of Dust. The map in the beginning of the book confirms that this is the same as the Forgotten City on the original Darlene map of the World of Greyhawk. Continue reading “Sea of Death”
Hot on the heels of my review of Gary Gygax‘s first novel, Saga of Old City, we come to the second in the series (and the last published by TSR), Artifact of Evil, published in 1986.
This book has a very different feel than its predecessor, even though the action takes place only a few months after the end of the first. Where Saga of Old City was episodic, with no real plot threading throughout it other than chronicling Gord’s early adventures, Artifact of Evil has a definite plot. The forces of Evil are searching for a powerful artifact that can be used to loose the evil god Tharizdun from his prison, thus bringing doom to the world unless they can be stopped. Continue reading “Artifact of Evil”
Saga of the Old City: A Novel of Swordplay, Thievery, and Magic
by Gary Gygax
Saga of Old City is the first in the series of novels and stories written by Gary Gygax, featuring his hero Gord. The book was released in 1985 as part of the last gasp of products written by Gygax right before his ouster from TSR.
Saga of Old City charts the early life of Gord, a beggar, thief, acrobat, and adventurer from the slums of Greyhawk’s Old City (hence the title). Interestingly, though, only the first part of the novel actually takes place in Old City, although there is a satisfying denouement that brings the hero back there.
Rather than presenting a single plot, the book is episodic, broken into several stories with connective tissue bridging them together:
- Gord as a beggar-thief in Old City
- Gord among the Rhennee
- Gord in Stoink
- Gord in Castle Blemu
- The Battle of Woodford
- The recovery of the relic from the dungeon in the Abbor Alz
This episodic nature really gives the book a feel like you’re reading an adventure straight from Gygax’s table. Continue reading “Saga of the Old City”