Tasha’s Hideous Laughter
(Spoiler alert for Iggwilv’s Legacy: The Lost Caverns of Tsojcanth)
It’s no laughing matter, but here’s how the spell works. You need some tiny tarts—two or three will do—and a long feather. Concentrate while uttering the incantation. Clutch the tarts in the one hand (gods know why) and wave the feather in the air. You know: “tickle-tickle.” As if you were tickling your target, much as a giddy child might employ the feather to tickle a playmate or as frisky young lovers sport with one another, the one teasing the other into laughter. The effect will be that the poor chap so bewitched finds everything and every matter about him hilariously funny. He loses himself in convulsive spasms of hideous laughter from which he scarce can recover to catch his breath. Some laugh until they pass unconscious. That’s the spell for which she is most famous, a “harmless prankster’s charm” which young apprentices all over the Flanaess are eager to transcribe into their books. They think it a mere joke, but it’s a wicked spell and no laughing matter. Tasha’s laughter can be deadly. While so incapacitated under the spell, the hapless and witless victim makes himself vulnerable to attack, for he can scarce find his legs, much less defend himself.
Daughter of Baba Yaga
Who was Tasha, and how did she become the blight of our world? The one of which we speak has acquired many names: Natasha, Hura, Tasha, Ychbilch, Louhi, and Iggwilv. Likewise, her fame has won her many titles including Witch Queen of Perenland, Dame of North Reach Farm, the Yatil Witch, Mother of the Old One, and Mother of Witches. The latter title rightfully belongs to Baba Yaga, her adoptive mother, but Iggwilv inherited it, which is to say, she stole it, along with the dangerous arcane treasures she looted from sealed vaults in the old crone’s infamous hut. Continue reading “Tasha’s Hideous Laughter and the Master of Deception”
The Sevenfold Mazework
As the portal shimmered into existence, Daoud steered his swimming carpet toward it and dove through opening between worlds, disappearing from the world of water before the hunting party missed him. It seemed to him that the water all around him solidified until, all at once, he could not move at all. He found himself utterly encompassed by solid stone that fitted about him so tightly it left not room to move a single muscle. Stone sealed his eyes so tightly he could not tell if they were open or closed; he could see nothing at all. Nor could he draw a breath, but rather, he slowly realize that he himself had been petrified and every tissue of his body had turned solid. In such a state, he needed neither air to breath nor water to drink nor food to nourish himself; he simply remained unchanging and solid.
Alas! I have entered the world of earth and stone and become a part of it! He rued his hasty escape and scolded himself. How long shall I remain here, made of stone and encased in stone? Were not things better for me in the Citadel of Ten Thousand Pearls among my six elf wives?
Daoud had a long time to reflect on these regrets and all that had befallen him as he Continue reading “The Sevenfold Mazework”
The Citadel of Ten Thousand Pearls
The rain fell so heavily that Daoud was instantly soaked through and through. What is more, the blanketing rain quickly saturated the magical rug which bore him through the air until it weighed heavily, beginning a slow descent of which he was not aware. He pulled the hood of his cloak up over his head and strained to see through the blinding rain but to no avail. His carpet abruptly splashed onto the surface of pitching waters, where, raftlike, it kept him afloat for a few moments—until an enormous crashing wave plunged him under the water, carpet, books, and all. Daoud struggled to swim, expecting the weight of his wet clothing and cloak to weigh him down, but instead he found he could move quite easily and also breathe the water as if he was breathing air. He at once discerned these effects to be the magical properties of the cloak, and he marveled at the foresight of the sultan of the world of air. He pulled himself back onto his magical carpet and gathered up his things. Once straightened out and put back in order, the carpet continued to propel him forward, rushing through the water. Under the magic of the manta cloak, Daoud felt no more resistance from the water than he might have felt had he been propelling through the air. Continue reading “The Citadel of Ten Thousand Pearls”
The Court of Ice and Steel
Daoud awoke and rubbed at his stinging, ash-caked eyes. He saw at once that he had left the world of fire behind and now drifted upon the winds of the world of air. Graceful flying creatures with wings like birds circled about in a world that seemed to be not but bright clear sky in every direction. Strange winds and elementals of air buffeted him and made his ride continuously turbulent. From time to time, air weirds formed and snaked about, attacking him, but he warded them off with his spellcraft until he had no spells left to utter.
Presently he spied a distant cloud. Daoud turned his carpet toward the promise of moisture. As he drew closer to his goal, he realized the cloud was really quite enormous and only appeared small because of the great distance. As the hours passed, the cloud loomed larger and larger until it filled his whole scope of vision. At last he immersed himself in it, plunging into its icy swirling fogs, washing away the soot of the world of fire and quenching his great thirst. Presently he felt soaked and chilled, but after so many months in the world of fire, he welcomed the feeling.
Some several hours later, he passed out of the fog onto the other side of the cloud, and at once, he had to veer sharply to avoid colliding with a sailing ship afloat in the air. Sailors shouted and scolded and shook their fists at him. Daoud swooped back around to see what manner of men might sail a ship upon the wind, but he rued his curiosity when the mesh of a cast net snagged both him and his carpet from the air and pulled him aboard.
Continue reading “The Court of Ice and Steel”
Flight from the City of Brass
“Now my son,” Surrvaris said to his student, “You have learned some magic and you have learned the ways of undeath. But what do you really know of the world? Are you ready to command the genies? By the power of your great-grandfather’s ring, I will create a portal. Toss yourself into the flames of this brazier, and you will see wonders. Only do not forget to return by the way you have come before the coals of this fire go cold, or you may not find your way back at all.”
Daoud looked apprehensively into the hot flames, then shrugged his shoulders and stepped into the fire. Pain seared his flesh as the fire leapt up to consume him, and in only a moment his whole body burst into flames. In terror for his life, he leapt away from the brazier, only to find himself no longer in the chambers of Surrvaris or anywhere near the city of Sefmur. He stood upon a balcony overlooking a great city of stone and brazen domes, all ablaze with flame. The heat struck him like a blast from every direction. Even the streets burned, as did the arched bridges that spanned a river of hot lava flowing through the center of the city. Daoud lifted his hands and peered at his body, expecting to see himself badly burned, but instead he found himself quite unharmed. Well, if I am really here, I should have a look around and see what I might learn.
The blazing streets teemed with fearsome creatures: efreet sauntered about like Continue reading “Flight from the City of Brass”
Alhazred and the Path of Shadows
Daoud returned to Sefmur, powerful in magical arts and well-learned in spell craft, but his heart was sorely vexed to find that, in his absence, his father Sulymon had passed away from the lands of those who live and breathe. Moreover, the pasha had not bequeathed to Daoud the seal of power as he had promised, and this omission much perplexed the young prince. “If only there was some means to query the dead!” he lamented.
“There are some who know the art,” his teacher Surrvaris suggested. “Make your way to the wild and untamed plains of Ull. Go to Ulakand the City of Horses and seek out the teacher Alhazred and learn what he will teach you. Perhaps he will summon your father among the shades of Khur Razjin. Only leave in my safekeeping your scroll of spells because I foresee that, if you bring it with you to Ull, you will lose it from your possession for all time. Moreover, if you walk ‘The Path of Shadows,’ remember to show them no fear whatsoever.”
Continue reading “Alhazred and the Path of Shadows”
Hidden Temple of Pharol Al-Sammal
Daoud related the story of Sulymon and the Seven Giants beneath the pavilions of Hasnat for several nights, but the tale need not be retold here, for it is told in the poems of Obed of Tusmit and also recounted in the Fiftyscore Tales of Al’Shari. After completing his adventures, having slain the seven giants and all their kin, and having looted their wealth as well, Sulymon returned to Tusmit and inherited the throne from his grandfather (200 CY). In addition, he inherited the seal of power which Mehmet had obtained from the quest of the Black Vizier.
This Sulymon had four sons, each one the son of a different wife. The youngest was Daoud. Daoud had no expectation of inheritance over his elder brothers; he accepted his place with the same stoic indifference by which he measured all circumstances—was it not the fate decreed by Istus? Rather than concern himself with politics and intrigues, he devoted himself to learning, philosophy, and science. His heart inclined after knowledge and understanding, and he cared little for the pretenses of life at court. He set his mind to ponder the intricate weaving of the hands of Istus, dedicating himself to her worship.
Continue reading “Hidden Temple of Pharol Al-Sammal”