The Ghost at Saltmarsh

It Started in Saltmarsh: Chapter Thirteen

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22-23 Goodmonth, 570

While the captured pirate ship gently pitched with the waves, tugging at its anchor chain, the party gathered the loot into a single pile. They more-or-less agreed that all the monetary treasure would be equally split, with Willa (but not Tom) receiving a full share. Aurora conducted a magical ritual to detect magic, and she separated out those things that radiated an enchantment.

“My ritual will let us know what items are magical, but not what they do.  I am happy to follow-up by casting an identify to note their properties, to be sure they are not cursed,” Aurora said. No one had not forgotten the fiasco with Thokk’s cursed luckstone. “But I would appreciate it if the party could split the cost of the expensive pearl required for each use of that spell.”

Barnabas balked at that prospect, but Shefak scolded him, “Greed and attachment to material things bar one from true spiritual progress.”

Barnabas replied curtly, “I don’t know who you are monk, and I don’t know how you came to join this party or to claim an equal share in our pillage. But I think your foreign god would be most grateful if you took upon yourself a vow of silence. I know the rest of us would.”

Thokk grunted with laughter, but Shefak coolly ignored the remark. She conducted herself as if the halfling did not ruffle her at all. Continue reading “The Ghost at Saltmarsh”

Battle for the Sea Ghost

It Started in Saltmarsh: Chapter Twelve

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22 Goodmonth, 570

In his haste to alert the party, Tom sailed the excise cutter into the sea cave with the mast down, but he did not take the time to remove it from the ship. Willa took charge and ordered the party to remove it for the operation. She saw Thokk and Barnabus loaded and launched before she placed the rest of the party in their positions within the jollyboat.

Thokk strained against the oars and pulled his craft out into the black, rolling sea. His half-blood eyes allowed him to see through the darkness well enough to avoid the rocks around the cave mouth. Barnabas had to endure several terrifying minutes of blackness and crashing waves, tossed about the cutter and drenched with spray while Thokk heaved and fretted. Once they pulled out beyond the surf zone and into the open sea the waves calmed and Thokk concentrated on rowing silently with a steady pace. Every so often the half orc looked over his shoulder, trying to detect the dark ship against the dark sky so that he had somewhere to make for more precise than “away from land.”

Willa checked everything twice in the jollyboat before shoving off. She was in no hurry; she wanted Thokk to have as long a lead as possible. Her kept her hauberk of chain neatly folded under her aft seat. She directed the beam of her lantern through the fog and across the rocks as she called orders. Tyrius and Babshapka took the oars at the outset, though she would spell them out if needed. Continue reading “Battle for the Sea Ghost”

Swimming Lessons

It Started in Saltmarsh: Chapter Eleven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

13-22 Goodmonth, 570

By midmorning, the party had returned to Saltmarsh. Acting with alacrity, Tyrius went straightaway to the Customs House where he found Secun already at a table working through a pile of papers. The townsman rose to greet the young paladin, and Tyrius returned the gesture with a polite bow before handing him the still-sealed letter from the Viscount.

Secun broke the seal and read the letter on the spot, nodding as he went. When he finished, he returned to his chair behind the table, tucked the parchment away, and motioned for Tyrius to take a seat in an open chair. Tyrius shook his head, “Thank you my lord; I will remain standing for now, until I have heard your words.”

“Well, the Viscount has approved the operation and we are now officially sanctioned to proceed. Saltmarsh is prepared to offer your party the following, in addition to our previous considerations: The merchants on the council will purchase any captured goods your party wishes to sell or turn into cash, whether left over from the house or what you may acquire in the future from the smuggler’s ship. The price will be a fair one. If your party prefers to take possession of the goods and contraband and sell them yourselves in Seaton, you are free to do so.

“Moreover, should your party require any gear for your assault on the smuggler’s ship, and it is not available here in Saltmarsh, the merchants on the council have agreed to import such goods for the market price in Seaton, with no markup or charge for the transportation. Continue reading “Swimming Lessons”

Taking Care of Business

It Started in Saltmarsh: Chapter Ten

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

9-12 Goodmonth, 570

For Babshapka of the Silverwood, the village of Saltmarsh had been an unwelcome chaos of noise and foul smells. Seaton, he was certain, could only be larger and more repugnant. Though sworn to guard Aurora, he resolved to entrust her safety to Tyrius and the viscount while she was in Seaton itself. By nightfall they had passed several outlying thorps, but they were not yet within sight of the lights of the town proper. They pitched a camp alongside the road and divided up the watch. The next day, several miles before they reached the city itself, the wood elf set his eyes on the last true stand of forest near the city, made arrangements for a rendezvous a few days hence, and bade his companions farewell. Tyrius and Aurora took a final inventory of the gems, trinkets, and coins recovered from the house, and went on their way. The wood elf watched them until they disappeared from sight around a bend in the road. Continue reading “Taking Care of Business”

The Stoutly Salter

It Started in Saltmarsh: Chapter Nine

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

8 Goodmonth, 570

Barnabas reclined against the contraband in the back of the wagon, paying no attention to the excise officers driving him. Tom held the reigns, and his sister sat up front beside him. As the ill-mannered halfling bard crooned about his heroics, Willa and Tom shared a secret smile and a roll of the eyes.

Willa still wore her heavy suit of chain armor. Though it was second-hand and ill-fitting when she acquired it, it was a prized possession—a present from Secun from when she made corporal. She had worn it on the coast road and the Bale road numerous times, and it even saved her from a blade once. She also carried her preferred weapons, a longsword and dagger. The dagger was for close-quarter fights when the craft was so small that a step could unbalance it, but she preferred the sword any time the deck was stable. If there was space, she preferred to use the sword two-handed for maximum effect, though she had been known to switch to one-handed so as to throw her dagger left-handed, a move seldom suspected. She did not carry a shield. Lots of the excise officers did carry them, but she found them completely impractical at sea.

I’d like to lay hand on a greatsword,” she thought to herself, “And mayhaps I will if I can make any claim to fair share of wha’e’r becomes this booty.

Continue reading “The Stoutly Salter”

Sanballets Refrain

It Started in Saltmarsh: Chapter Eight

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

8 Goodmonth, 570

Tyrius, Larry, Aurora, and Babshapka were already awake when the smell of Ruth’s cooking came drifting up the stairs from below. Others, having indulged in too much ale the previous night, needed to be roused from their beds when the food was finally laid out on the table. Eventually the whole of the party found their way downstairs, some eagerly and some reluctantly.

A tall, broad-shouldered, dusky woman strode in through the door. Her features betrayed a predominantly Flan heritage, though not purely so. She had copper-brown skin and black tresses. Whether her mixed ancestry included Oerid, or Suel, or both was not obvious. Ruth nodded in recognition and offered a half-curtsy in respect. The newcomer was dressed in an old but well-maintained tabard bearing a device on the left sleeve, a loose linen blouse underneath, tight leather breeches, and high boots. The hilt of a longsword projected above her shoulder (she wore it on a back-harness under her tabar) and a dagger sat comfortably on her hip.

The woman grinned, more in satisfaction than friendliness.“No mistakin’ ther lot o’ ye fer Moorfolk, be t’ere?” she asked rhetorically. Thokk, looking up from his plate of fried fish, smiled in reply, spiky tusks protruding from his broad mouth.

“Excuse me?” asked Aurora. She understood Keoish well enough, but she was taken aback by the woman’s thick lower-class Salinmoor accent. The woman tried again in Common, but her accent was just as heavy. “I be sayin’, ther lot o’ ye be ther strangers wot met wit’ ther council.”

“Oh, yes, quite!” Aurora agreed. Continue reading “Sanballets Refrain”

The Escape of Master Murphey

It Started in Saltmarsh: Chapter Seven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

7 Goodmonth, 570

Tyrius, Aurora, and Barnabus held a hushed strategy session over breakfast. They sat by themselves at a different table from the other three party members, and they stopped talking whenever Ruth appeared from the kitchen. Tyrius reiterated, “We simply need to appear before the town council and tell them what transpired in the haunted house.”

Aurora shook her head emphatically, “You are being naïve!”

Barnabus agreed, leaned forward, and hissed, “No one needs know anything until we have determined the disposition of the recovered smuggled goods! We are in possession of bolts and bolts of silk, casks and casks of fine brandy. This is a fortune, and it belongs as much to us as to anyone. As soon as the council learns of this windfall, they will seize the goods without a second thought!”

Tyrius objected, “There is what is right and what is wrong, and I choose to be on the side of what is right. I will not be a party to theft, even if it be from thieves and smugglers. Surely the council members will appropriately reward us with a portion of the recovered goods, which is more than we had yesterday and as much as we deserve.”

Barnabus smiled impatiently, “Listen, noble knight. We can report everything we found in the cellar, down to the last gold earring if you want, but we are better off keeping what was found in the sea caves a secret until we find a way to move the goods to Seaton and sell them there, for the benefit of the whole party—equal shares all around. After all, we are the ones who risked our necks, not the council.”

Tyrius’ face darkened. His voice took on a note of firm resolve. “I will not lie, or hide goods for simple monetary gain.”

Aurora tried a more subtle approach. “Whomever was receiving these smuggled goods,” she explained, “is likely to be both wealthy and powerful. If they are not on the city council themselves, they are likely to have allies, eyes and ears, on the council. For all we know, the council itself could already be aware of the smuggling ring and be using it to enrich the town at the expense of the king!”

Barnabus nodded emphatically. Aurora continued, “I’m just saying that we have to tread Continue reading “The Escape of Master Murphey”

Sanballat’s Trap

It Started in Saltmarsh: Chapter Six

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

6 Goodmonth, 570

Sometime during Babshapka’s watch, first Tyrius and then Larenthal regained consciousness. Both remained in considerable discomfort, but the elf was relieved to find them lucid. Babshapka spoke to them softly, gave them water, and attended to their needs before encouraging them to rest longer. By morning Larry felt strong enough summon up enough of the Oerth’s power to work spells of healing for his own wounds and also for those of his companion. Tyrius, in his turn, invoked the name of Pelor to lay healing hands upon himself and the dwarf. Through rest and the power of spells and prayers, they recovered their strength, but the effort cost them all their magical potency, and the party was not keen to return to the house with their spellcaster at “empty.” They decided to let Larenthal continue to rest for the morning and then set out in the afternoon.  For his part, the dwarf was content to spend the morning communing with sky and land, earth and sea, and the living soul of Oerth rather than returning immediately to the house of giant vermin and blood-sucking stirges.

The rest of the party spent a leisurely morning in the fresh sea air, enjoying a generous lunch. Nadine did not have food to contribute (her supplies having been taken along with her clothes), but she did provide assistance with gathering wood, cooking, and washing up, so the party did not begrudge her the two meals. Thanks to Tyrius’ careful planning, they had purchased a week’s worth of supplies, and they were in no danger of running short soon even with one extra mouth.

In mid-afternoon, the party broke camp and returned through the woods to the house. Arriving there, however, they found it surrounded by townsfolk! Mostly the young and spry, but people of all ages had gathered—many having brought a picnic lunch with them. They were spread out along the road and camped on high spots so as to see over the wall—a few youths were even perched in trees, studying the house. None had dared cross the wall or enter the garden, however, and Aurora noted that they stayed well Continue reading “Sanballat’s Trap”

Haunted House of Saltmarsh

It Started in Saltmarsh: Chapter Five

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

5 Goodmonth, 570 (afternoon and evening)

[Avast! Spoilers ahead.]

“That one’s got to pay! He didn’t want to be a guest here last night, and he’s not eating for nothing today,” Ruth warned severely, nodding toward Barnabas as she set a luncheon out for the paying customers.

“Not to worry, Oh Fairest Flower of the Azure Sea,” Barnabus said with obviously feigned obsequiousness. “Bring me an ale with this luncheon and I shall pay for what I eat and drink with a song worth twice the amount.”

“We’ll pay with coin for what he eats,” Tyrius hastened to add.

Aurora hoped that Ruth might offer a more sober telling of the tale of the alchemist’s house than the version offered up by the children of Saltmarsh. Ignoring the whole exchange about whether or not Barnabus would pay for his food, she inquired, “Ruth, what can you tell us of the alchemist’s house? The children you chased off told us that it’s haunted?”

“Like as not it is haunted,” she admitted as she ladled up the broth into their bowls.

“Would it be meet to say the spirits haunting it are a threat to the town?” Aurora pursued eagerly.

“Hardly!” she said with a dismissive laugh. “It’s four miles east of the town which is a long way for a geist to go a-creeping. It’s not even likely any of the ragamuffins ye spoke with has ever actually laid eyes on the place. It is indeed a lonesome house, just off the old coast road and looking out to the sea.”

“We intend to exorcise the spirits that haunt it as a service to the people of Saltmarsh,” Tyrius explained as he counted out coin to pay for Barnabus’ food. “What can you tell us about it?”

Madam Ruth put down the ladle, a grave expression settling over her plump features. “Oh, I shouldn’t be poking my nose into things like that if I was ye. I can tell ye this. Until some twenty years ago, when I was yet in the flower of youth, an aged alchemist and magician did reside there, and he did indeed have a sinister reputation—as anyone who practices magic deserves, really. The townsfolk mostly shunned the house because of the Continue reading “Haunted House of Saltmarsh”

In Search of Adventure

It Started in Saltmarsh: Chapter Four

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

5 Goodmonth, 570

Tyrius, Thokk, Larry, and Aurora awoke to the smell of fresh bread and batter-fried fish rising from The Mermaid’s kitchen. Babshapka had been awake for hours already—elves do not sleep like other races. He spent the early morning seated near the open window of the bedroom he shared with the half-elf girl, staring out over the town and to the water.

At breakfast, Aurora continued the discussion she had initiated the night before, exchanging stories and manipulating the conversation toward a resolution to form an adventuring company. Tyrius was reluctant to commit to anything long-term. His goal was to get Larry to the Moot of the Great Druid, and he recognized that he would need coin to accomplish even that. Why should I doubt the light of Pelor? If these two elvish folks want to help me get coin by doing some noble deeds, so much the better. They were still talking when visitors arrived—Lieutenant Dan of the town watch, and several of the watchmen that Tyrius encountered the previous day. He cast a curious eye over Babshapka and Aurora, letting his eyes linger perhaps a few moments too long on the pretty half-elf. Then he turned to Tyrius and addressed him with a stern and non-nonsense tone, “I’ve come to meet you all and see that you found yourselves some honest lodgings. I want to see that you have paid Ruth here with good coin, and that you understand you now have six days left to find either employment or a patron.”

Tyrius sighed a nodded. Thokk picked at his teeth and sniffed at the air.

The watch officer levelled a finger at the half-orc Continue reading “In Search of Adventure”