Grabford Falls

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Introduction to GRNC 2 – The Retaking of Grabford

A GREAT NORTHERN CRUSADE ADVENTURE from Greyhawkstories.com

Thomas Kelly

The Great Northern Crusade advances! Several months ago, Furyondian and Velunese forces, under the command of Grand Marshal Jemian, crossed the flare line and slammed into the armies of Old One. Fighting under the blessing of Heironeous and assisted by high-caliber magic from powerful mages such as Bigby, the vengeful crusaders made quick initial progress.

By Needfest (CY 586), cold weather, freezing rains, and deep snows hampered the army’s advance, but with Atroa’s warming smile and the promise of warmer weather, the campaign resumes in the spring. The Knights of the Hart have already taken control of the Bone Road west of Grabford and reached the Veng, driving a wedge between the occupied Furyondian cities of Grabford and Crockport. While the Furyondian navy sails out of Morsten to take control of Grabford harbor, the Lady Katarina Walworth and Count Artur Jakartai command the crusaders of the Holy Shielding to lay siege to the fallen capital of Crystalreach County.

The walls of Grabford and the battlements of the city’s forty towers hug the banks of the great Veng River where the the water widens into shallows impassable by large craft and heavy laden ships. Those heavier vessels must enter Grabford’s harbor and make their way through a marvelously engineered canal that snakes through the city before it passes out through the southern wall. Beyond the walls of the city, the canal rejoins the Veng half a mile downstream. Within Grabford, three impressive drawbridges span the canal, allowing even proud-masted sailing ships to pass through its city. The proud citizens of Grabford once enjoyed the sight of the river’s great sailing vessels and laden barges gliding gracefully past their streets, and they profited no small amount from their passage. King Belvor built strong city walls and forty towers, and he garrisoned a thousand of Furyondy’s finest soldiers to guard the strategically significant fords and protect the canal. For all these reasons, Grabford numbered among the proudest cities of the Kingdom, a necessary port of call for every trading vessel that sailed from Lake Whyestil to the Nyr Dyv.

Then came war. (CY 583)

The armies of the Old One descended into Furyondy, laid siege to Chendl, and conquered Crockport. The Furyondian Navy and all the merchant and cargo ships of Lake Whyestil fled the fall of the harbor town (Crockport). Abyssal bats and winged fiends pursued the mariners across the great lake like raging storms, driving ships upon the rocks or spilling them into the lake. Buffeted, burnt, and torn, only a few surviving vessels escaped down the Veng and passed through the canal at Grabford in disgrace. The good folk of the city watched with no small dimay as the tattered navy of Furyondy, and all those noblemen’s trading vessels too, passed through their city in haste. None dared stop at the docks or tarry long enough to drop anchor in the harbor.

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The Devils of Molag

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Thomas Kelly

The Great Northern Crusade is stalled until someone can infiltrate the dread city of Molag, capital of the Horned Lands and bring back the truth about the fate of the Hierarchs! Are you up to the task? The Devils of Molag is the first (and probably only) official Greyhawkstories Adventure by Thomas Kelly. Get your stealth on, because this is an espionage adventure that takes place on border of Furyondy and the Horned Lands during the muster of the Great Northern Crusade, two years after the Pact of Greyhawk. Successful completion of this module will require deception, disguise, cunning, persuasion, and careful role-playing. The PCs must infiltrate the evil city of Molag, one of the most dangerous places in the Flanaess, determine the truth regarding the fate of the Hierarchs, discover the disposition of the demons of Iuz and the devils of the Horned Society, and successfully bring the information back to Greatwall.

The Devils of Molag is intended as a sequel to WGM1 (9406) Border Watch, and it’s set during the From the Ashes and Marklands era. The module is designed for Fifth Edition D&D, characters of levels 4-6, but can be readily adapted to any edition.

Download a free PDF of GRNC 1: The Devils of Molag