The Stoutly Salter

It Started in Saltmarsh: Chapter Nine

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

8 Goodmonth, 570

Barnabas reclined against the contraband in the back of the wagon, paying no attention to the excise officers driving him. Tom held the reigns, and his sister sat up front beside him. As the ill-mannered halfling bard crooned about his heroics, Willa and Tom shared a secret smile and a roll of the eyes.

Willa still wore her heavy suit of chain armor. Though it was second-hand and ill-fitting when she acquired it, it was a prized possession—a present from Secun from when she made corporal. She had worn it on the coast road and the Bale road numerous times, and it even saved her from a blade once. She also carried her preferred weapons, a longsword and dagger. The dagger was for close-quarter fights when the craft was so small that a step could unbalance it, but she preferred the sword any time the deck was stable. If there was space, she preferred to use the sword two-handed for maximum effect, though she had been known to switch to one-handed so as to throw her dagger left-handed, a move seldom suspected. She did not carry a shield. Lots of the excise officers did carry them, but she found them completely impractical at sea.

“I’d like to lay hand on a greatsword,” she thought to herself, “And mayhaps I will if I can make any claim to fair share of wha’e’r becomes this booty.”

Continue reading “The Stoutly Salter” →

The Court of Ice and Steel

Daoud’s Wondrous Lanthorn: Chapter Six

The Court of Ice and Steel

Daoud awoke and rubbed at his stinging, ash-caked eyes. He saw at once that he had left the world of fire behind and now drifted upon the winds of the world of air. Graceful flying creatures with wings like birds circled about in a world that seemed to be not but bright clear sky in every direction. Strange winds and elementals of air buffeted him and made his ride continuously turbulent. From time to time, air weirds formed and snaked about, attacking him, but he warded them off with his spellcraft until he had no spells left to utter.

Presently he spied a distant cloud. Daoud turned his carpet toward the promise of moisture. As he drew closer to his goal, he realized the cloud was really quite enormous and only appeared small because of the great distance. As the hours passed, the cloud loomed larger and larger until it filled his whole scope of vision. At last he immersed himself in it, plunging into its icy swirling fogs, washing away the soot of the world of fire and quenching his great thirst. Presently he felt soaked and chilled, but after so many months in the world of fire, he welcomed the feeling.

Some several hours later, he passed out of the fog onto the other side of the cloud, and at once, he had to veer sharply to avoid colliding with a sailing ship afloat in the air. Sailors shouted and scolded and shook their fists at him. Daoud swooped back around to see what manner of men might sail a ship upon the wind, but he rued his curiosity when the mesh of a cast net snagged both him and his carpet from the air and pulled him aboard.

Continue reading “The Court of Ice and Steel” →

Flight from the City of Brass

Daoud’s Wondrous Lanthorn: Chapter Five

Flight from the City of Brass

“Now my son,” Surrvaris said to his student, “You have learned some magic and you have learned the ways of undeath. But what do you really know of the world? Are you ready to command the genies? By the power of your great-grandfather’s ring, I will create a portal. Toss yourself into the flames of this brazier, and you will see wonders. Only do not forget to return by the way you have come before the coals of this fire go cold, or you may not find your way back at all.”

Daoud looked apprehensively into the hot flames, then shrugged his shoulders and stepped into the fire. Pain seared his flesh as the fire leapt up to consume him, and in only a moment his whole body burst into flames. In terror for his life, he leapt away from the brazier, only to find himself no longer in the chambers of Surrvaris or anywhere near the city of Sefmur. He stood upon a balcony overlooking a great city of stone and brazen domes, all ablaze with flame. The heat struck him like a blast from every direction. Even the streets burned, as did the arched bridges that spanned a river of hot lava flowing through the center of the city. Daoud lifted his hands and peered at his body, expecting to see himself badly burned, but instead he found himself quite unharmed. Well, if I am really here, I should have a look around and see what I might learn.

The blazing streets teemed with fearsome creatures: efreet sauntered about like Continue reading “Flight from the City of Brass” →

Sanballets Refrain

It Started in Saltmarsh: Chapter Eight

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

8 Goodmonth, 570

Tyrius, Larry, Aurora, and Babshapka were already awake when the smell of Ruth’s cooking came drifting up the stairs from below. Others, having indulged in too much ale the previous night, needed to be roused from their beds when the food was finally laid out on the table. Eventually the whole of the party found their way downstairs, some eagerly and some reluctantly.

A tall, broad-shouldered, dusky woman strode in through the door. Her features betrayed a predominantly Flan heritage, though not purely so. She had copper-brown skin and black tresses. Whether her mixed ancestry included Oerid, or Suel, or both was not obvious. Ruth nodded in recognition and offered a half-curtsy in respect. The newcomer was dressed in an old but well-maintained tabard bearing a device on the left sleeve, a loose linen blouse underneath, tight leather breeches, and high boots. The hilt of a longsword projected above her shoulder (she wore it on a back-harness under her tabar) and a dagger sat comfortably on her hip.

The woman grinned, more in satisfaction than friendliness.“No mistakin’ ther lot o’ ye fer Moorfolk, be t’ere?” she asked rhetorically. Thokk, looking up from his plate of fried fish, smiled in reply, spiky tusks protruding from his broad mouth.

“Excuse me?” asked Aurora. She understood Keoish well enough, but she was taken aback by the woman’s thick lower-class Salinmoor accent. The woman tried again in Common, but her accent was just as heavy. “I be sayin’, ther lot o’ ye be ther strangers wot met wit’ ther council.”

“Oh, yes, quite!” Aurora agreed. Continue reading “Sanballets Refrain” →

Alhazred and the Path of Shadows

 

Daoud’s Wondrous Lanthorn: Chapter Four

Alhazred and the Path of Shadows

Daoud returned to Sefmur, powerful in magical arts and well-learned in spell craft, but his heart was sorely vexed to find that, in his absence, his father Sulymon had passed away from the lands of those who live and breathe. Moreover, the pasha had not bequeathed to Daoud the seal of power as he had promised, and this omission much perplexed the young prince. “If only there was some means to query the dead!” he lamented.

“There are some who know the art,” his teacher Surrvaris suggested. “Make your way to the wild and untamed plains of Ull. Go to Ulakand the City of Horses and seek out the teacher Alhazred and learn what he will teach you. Perhaps he will summon your father among the shades of Khur Razjin. Only leave in my safekeeping your scroll of spells because I foresee that, if you bring it with you to Ull, you will lose it from your possession for all time. Moreover, if you walk ‘The Path of Shadows,’ remember to show them no fear whatsoever.”

Continue reading “Alhazred and the Path of Shadows” →

Hidden Temple of Pharol Al-Sammal

Daoud’s Wondrous Lanthorn: Chapter Three

Hidden Temple of Pharol Al-Sammal

Daoud related the story of Sulymon and the Seven Giants beneath the pavilions of Hasnat for several nights, but the tale need not be retold here, for it is told in the poems of Obed of Tusmit and also recounted in the Fiftyscore Tales of Al’Shari. After completing his adventures, having slain the seven giants and all their kin, and having looted their wealth as well, Sulymon returned to Tusmit and inherited the throne from his grandfather (200 CY). In addition, he inherited the seal of power which Mehmet had obtained from the quest of the Black Vizier.

This Sulymon had four sons, each one the son of a different wife. The youngest was Daoud. Daoud had no expectation of inheritance over his elder brothers; he accepted his place with the same stoic indifference by which he measured all circumstances—was it not the fate decreed by Istus? Rather than concern himself with politics and intrigues, he devoted himself to learning, philosophy, and science. His heart inclined after knowledge and understanding, and he cared little for the pretenses of life at court. He set his mind to ponder the intricate weaving of the hands of Istus, dedicating himself to her worship.

Continue reading “Hidden Temple of Pharol Al-Sammal” →

Mehmet and the Baklunish Seal of Power

Daoud’s Wondrous Lanthorn: Chapter Two

Mehmet and the Baklunish Seal of Power

Mehmet made his name remembered among the Paynim as a master horseman, a fearsome warrior, and a leader of men. He led the Yamifa tribe on regular raids against the peoples of Zeif and became a painful thorn to the sultanate. Clans and tribes united behind him. His heroics inspired the loyalty of the shaw and even the most seasoned warriors.

“Now what shall I do to remove this irritation?” the sultan asked his vizier. “If I mobilize my riders, Mehmet and his cutthroats melt away and vanish altogether, but if I turn my back for even an instant, they leap upon me from behind and raid and plunder all along my borders.”

“Why should His Omnipotence trouble himself over the matter? Every man has a price. Take this Paynim dog into your employ,” the grand vizier advised. “Let him lead your own warriors to patrol the borders.”

The sultan thought this counsel clever. He sent a delegation to Mehmet, inviting him to come serve in the sultan’s army as an officer of the cavalry. The pious Mehmet replied, “Give me seven days to fast and pray, and then you will have your answer.” Continue reading “Mehmet and the Baklunish Seal of Power” →

The Escape of Master Murphey

It Started in Saltmarsh: Chapter Seven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

7 Goodmonth, 570

Tyrius, Aurora, and Barnabus held a hushed strategy session over breakfast. They sat by themselves at a different table from the other three party members, and they stopped talking whenever Ruth appeared from the kitchen. Tyrius reiterated, “We simply need to appear before the town council and tell them what transpired in the haunted house.”

Aurora shook her head emphatically, “You are being naïve!”

Barnabus agreed, leaned forward, and hissed, “No one needs know anything until we have determined the disposition of the recovered smuggled goods! We are in possession of bolts and bolts of silk, casks and casks of fine brandy. This is a fortune, and it belongs as much to us as to anyone. As soon as the council learns of this windfall, they will seize the goods without a second thought!”

Tyrius objected, “There is what is right and what is wrong, and I choose to be on the side of what is right. I will not be a party to theft, even if it be from thieves and smugglers. Surely the council members will appropriately reward us with a portion of the recovered goods, which is more than we had yesterday and as much as we deserve.”

Barnabus smiled impatiently, “Listen, noble knight. We can report everything we found in the cellar, down to the last gold earring if you want, but we are better off keeping what was found in the sea caves a secret until we find a way to move the goods to Seaton and sell them there, for the benefit of the whole party—equal shares all around. After all, we are the ones who risked our necks, not the council.”

Tyrius’ face darkened. His voice took on a note of firm resolve. “I will not lie, or hide goods for simple monetary gain.”

Aurora tried a more subtle approach. “Whomever was receiving these smuggled goods,” she explained, “is likely to be both wealthy and powerful. If they are not on the city council themselves, they are likely to have allies, eyes and ears, on the council. For all we know, the council itself could already be aware of the smuggling ring and be using it to enrich the town at the expense of the king!”

Barnabus nodded emphatically. Aurora continued, “I’m just saying that we have to tread Continue reading “The Escape of Master Murphey” →

Daoud’s Wondrous Lanthorn

Daoud’s Wondrous Lanthorn: Chapter One

The Pavilion of Hasnat

A dwarf and a man held tightly to the edges of the tattered and threadbare magical carpet on which they sat. The embroidered fringes of the once-colorful rug had been burned away, and the whole of the weave looked to have passed through fire and water. Yet it showed itself still skyworthy, bearing them on a straight and true path through the air faster than any bird might fly. Strapped tightly to their conveyance were several small bags, bundles, and one large purse. The dwarf and the man looked no better kept than the carpet on which they flew. Earth and grime soiled their garments and smeared their faces. Long tangles of hair and untrimmed beards waved and flapped about in the wind like pendants. Despite weariness and all the travails and deprivations they had already passed through, both the man and dwarf radiated expressions of amazement and exhilaration as they peered about at the world below them and the world above them.

Daoud and Grimmly sailed above, or perhaps below, a world delicious and delightful and also doubled; one facing down upon them from above and one looking up toward them from below. It seemed to them as if they somehow flew between the mountains and the reflection of the mountains as it appears on the surface of a calm mountain lake at the height of summer if it were that the sky itself was the surface that created the mirror. Spread out below them lay a thicketed wilderness of trees overgrown and wild, while far above in the remote heights of the sky they could see, as if mirroring the world beneath them, another world in parallel, but of orchards, fields, and gardens, cultivated and tended. Below them grew cedar and pine and fir and branching palm, shade below shade, while above them (growing upside-down it appeared), they saw tended groves and orchards of the goodliest trees heavy-laden with fairest fruits, adorned with fragrant golden-hued blossoms and rainbows of color. Below them the wild untamed mountains and forests spread out for as far as the eye could see, from horizon to horizon, at points giving way to hills and lakes in the far distance or falling into green plains crossed by mountain-fed rivers in another. Above them, in perfect reflection, spread out the same lay of the land, hill for hill and peak for peak, except a world cultivated and tended, a garden of delight.

“Although it be two worlds that we see, they can be but one world and one place,” Daoud informed his dwarven passenger. “Istus has smiled upon us, and we have passed now into the Twin Paradises.”

“By Moradin’s beard!” Grimmly exclaimed. “Are all the old tales of gods and goddesses true then as well?” Continue reading “Daoud’s Wondrous Lanthorn” →

Sanballat’s Trap

It Started in Saltmarsh: Chapter Six

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

6 Goodmonth, 570

Sometime during Babshapka’s watch, first Tyrius and then Larenthal regained consciousness. Both remained in considerable discomfort, but the elf was relieved to find them lucid. Babshapka spoke to them softly, gave them water, and attended to their needs before encouraging them to rest longer. By morning Larry felt strong enough summon up enough of the Oerth’s power to work spells of healing for his own wounds and also for those of his companion. Tyrius, in his turn, invoked the name of Pelor to lay healing hands upon himself and the dwarf. Through rest and the power of spells and prayers, they recovered their strength, but the effort cost them all their magical potency, and the party was not keen to return to the house with their spellcaster at “empty.” They decided to let Larenthal continue to rest for the morning and then set out in the afternoon.  For his part, the dwarf was content to spend the morning communing with sky and land, earth and sea, and the living soul of Oerth rather than returning immediately to the house of giant vermin and blood-sucking stirges.

The rest of the party spent a leisurely morning in the fresh sea air, enjoying a generous lunch. Nadine did not have food to contribute (her supplies having been taken along with her clothes), but she did provide assistance with gathering wood, cooking, and washing up, so the party did not begrudge her the two meals. Thanks to Tyrius’ careful planning, they had purchased a week’s worth of supplies, and they were in no danger of running short soon even with one extra mouth.

In mid-afternoon, the party broke camp and returned through the woods to the house. Arriving there, however, they found it surrounded by townsfolk! Mostly the young and spry, but people of all ages had gathered—many having brought a picnic lunch with them. They were spread out along the road and camped on high spots so as to see over the wall—a few youths were even perched in trees, studying the house. None had dared cross the wall or enter the garden, however, and Aurora noted that they stayed well Continue reading “Sanballat’s Trap” →