Being Part Three of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly
The ram’s horns heralded battles anew, and we carved a foothold in our homeland – CY 586
In the spring of CY 586, more freed captives arrived at the new villages in northern Keoland. Thanks to the assistance of several wizards, the rangers had remarkable success in distracting the giants and their allies long enough to liberate captives. So successful were the raids that the giants began putting leg irons on the captives or maiming them so that they could not walk. These measures reduced the number of slaves the rangers could liberate. It’s hard to make an escape when dragging twenty pounds of iron.
Disagreements continued between the grey elves of Oytwood and the wood elves of Dim Forest over where to place their scant forces now that the high king had forsaken them. The grey elves complained that, since the humans assisted in the Dim Forest, the wood elves should succor Oytwood. The wood elves, however, refused to reduce their forces for the sake of sending aid to the Oytwood. Length of years apparently grants the elves no greater wisdom than men, for they quarrel as much as we short-lived humans.
Continue reading “Battle for Hochoch”
“Where are your demon lovers now? Where is your Witch Queen?” the yellow-eyed hobgoblin snarled at the half-orc.
“Trust the plan,” Urgush insisted.
Hroth slapped the half-orc a staggering blow across the face as if to waken him from enchantment. Urgush fell backwards, landing hard on his butt. The silver crown fell from his head and rolled along the narrow cliff’s edge. Hroth crushed it under his booted foot. “Time for a new plan half-blood,” he barked.
Urgush pulled himself back up to his feet and thrust a long clawed finger at the menacing hobgoblin, “You’ll pay for that you swollen one-eared sack!” He lifted his shield with the face of the red medusa toward the hulking hobgoblin, intending to petrify him where he stood. The painted serpents on the face of the shield writhed eagerly. Hroth roared, tore the shield free, and tossed it over the side of the cliff. It sailed through the air like a saucer, disappearing into the vale far below. Urgush nearly leapt after it, cursing and spluttering.
“I’m going home,” Hroth announced. He took with him his hobgoblins and a fair number those once loyal to Urgush. Treacherous was the journey. By secret ways and hidden paths, they found their way to their brothers who still made war in the valleys, caverns, tunnels, and hilltops around the forsaken Vale of Grot-Ugrat. Hroth found the goblins there broken and wandering, like kine without herdsmen.
He dispatched ravens to the mountain tribes and clans. He summoned them to hear his words, “Urgush is yesterday’s fart gas! That one led us to the edge of disaster! Hroth is your salvation.”
Continue reading “Hedvyg’s Reflection”
The Great Northern Crusade is stalled until someone can infiltrate the dread city of Molag, capital of the Horned Lands and bring back the truth about the fate of the Hierarchs! Are you up to the task? The Devils of Molag is the first (and probably only) official Greyhawkstories Adventure by Thomas Kelly. Get your stealth on, because this is an espionage adventure that takes place on border of Furyondy and the Horned Lands during the muster of the Great Northern Crusade, two years after the Pact of Greyhawk. Successful completion of this module will require deception, disguise, cunning, persuasion, and careful role-playing. The PCs must infiltrate the evil city of Molag, one of the most dangerous places in the Flanaess, determine the truth regarding the fate of the Hierarchs, discover the disposition of the demons of Iuz and the devils of the Horned Society, and successfully bring the information back to Greatwall.
The Devils of Molag is intended as a sequel to WGM1 (9406) Border Watch, and it’s set during the From the Ashes and Marklands era. The module is designed for Fifth Edition D&D, characters of levels 4-6, but can be readily adapted to any edition.
The fourth in a series of homemade modules by James Richmond, taking the characters from the Vesve Forest (VF1: Lerrek’s Towers and VF2: Delvenbrass) through Iuz’s territory (VF3: Journey Into Darkness) and climaxing in the Howling Hills (SH1: Cavern of the Souls).
“We’ve cut the gravy too blashy,” Bamadar warned his queen. “We have scarce the strength to hold the roads. Supply lines stretch hundreds of miles, and one host is far separated from another by a fortnight march. How shall we fare if Urgush comes against us now?”
“And I am sick to death of goblin stench,” Kristryd admitted. “But I will hold every inch we have taken. If our lines collapse, there remains no shield between our kingdoms and the goblin host.”
“I called for reinforcements, but they send us lads who have not yet seen their first whiskers,” Bamadar complained. “We run out of dwarves!”
“The price of such a war,” the queen shrugged. “Dwarves do not leave a thing unfinished.”
The Low Stream
By the first of Reaping (503 CY), Kristryd’s dwur controlled the west spur of the Low Road between the Ulek Pass and the Celene Pass. From all those caverns and snaking tunnels, they ousted the nests of goblinkind. Such remarkable advances cost her heavily. In those days, the dwarves called the Low Road “the Low Stream” for the quantity of dwarven blood that streamed through those caverns and ran down those tunnels.
Displaced tribes of kobold, goblin, orc, hobgoblin, gnoll, and ogre tried at times to flee the mountains and seek refuge in the lowlands. The Rangers of Triserron patrolled the Druid’s Defile. Hunting parties from Celene watched the banks of the Handmaiden. If any of the gundyguts ever dared cross the Handmaiden River, the elves of Celene cut them down. If they fled to the south, they met the stout troops of the Principality. If they fled to the west, they faced the ready men, elves, and gnomes the Ulek states.
Continue reading “Harnekiah”
The third in a series of homemade modules by James Richmond, taking the characters from the Vesve Forest (VF1: Lerrek’s Towers and VF2: Delvenbrass) through Iuz’s territory (VF3: Journey Into Darkness) and climaxing in the Howling Hills (SH1: Cavern of the Souls)
“The vermin move beneath these mountains like rats in a sewer!” Prince Olinstaad Corond complained. He sent teams of workers to close unused tunnels, underground passages, and abandoned mines. Goblin raiders harassed the stoneworkers and the hardhewers as they labored to wall off their roadways, seal their exit holes, and cut off their access to water. The laborers carried a pickaxe in one hand and wore a shield on the other. The work progressed slowly. By Fireseek CY 502, the workmen secured the crumbled halls of ancient Balnorhak, purged forgotten mines, closed off rat holes, and pressed on to the tunnels between the Lortmil Mountains proper.
The ways into the Lortmil tunnels were less easily sealed, for the Low Road is not a straight narrow path through the mountain’s roots. It makes its way through a maze of passages, now following natural caverns, now cutting through fissures in the rock, now descending by steep steps cut into the granite, now following along underground riverways for winding miles, now exiting by cave mouth and crossing overland, now descending back into the undermountain by hidden door set in the mountain side, now narrowing to tunnel through solid stone for miles … and so it went. In the spring, after winter rains and snowmelt, lower caverns flooded and became passable only by barge and boat. Underground rivers turned to impassable torrents and plunging waterfalls. The battles raged regardless of the season or the dangers. The blood of dwarves and goblins mixed together and pooled in the deep places.
Continue reading “Hammer and the Anvil”
Being Part Two of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly
Homeless and hopeless, we waited through the Winter of Wanting – CY 584
Never was Needfest more aptly named. The surviving Gyri counted our dead and our wounded. Our nation had become little more than landless vagrants. Some few escaped with their belongings, but most had little more than the clothes on their backs. With Duke Owen grievously injured and the army shattered, our people would have utterly despaired if not for the surviving heroes Gyruff and the handful of lords – Lady Blackblade and Lord Lea among them.
The Gran March allowed us to spend the winter on their western borders. Commandant Magnus Vrianian and many churches brought food and clothing to us, but the Gyri refugees numbered many thousands, and there was never enough food. The nights were long and the cold as the hunger pains were sharp.
With the coming of spring came renewed activity. Duke Owen went into seclusion in Shilobeth in the Gran March. Chancellor Galimar Withington acted as regent in the Court of Gyruff in Exile on behalf of the absent Grand Duke.
A change had befallen Lady Blackblade over the winter. She had been a paladin before the invasion, but now she took a vow of humility and left the warrior path. She refused even to to wear a dagger. She turned her skills to diplomacy and lobbied Keoland and the Gran March for money, troops, and food to help the landless Gyri.
Continue reading “Refugees of Geoff”
Here’s another homemade Greyhawk module by James Richmond. The adventure begins in the Vesve Forest around the area of Quaalsten. The characters have just defeated the Lich Lerrek and obtained the Cup and Talisman of Al’Akbar. They have brought the relics to Oaklock Gilderlief, an elven Bladesinger, in order to cure the disease that has befallen the good people of the Vesve forest.
Download the PDF here: Delvenbrass
Oldid Silverbeard, steward of Ironhelm at Eastpass, put on his spectacles to better read the script on the parchment. Curious indeed! An anonymous letter in the old hand of Balnorhak and sealed with the seal of Thane Dorrii. He tilted the wick of the oil lamp for better light and read over the words a third time. It explained the recent treachery of the three sisters, and it provided detailed instructions for finding the lair in which Hedvyg concealed herself. It concluded with a stern warning, “Give no ear to her lies! Silence the old hag; cease her crooked lips from moving.”
Silverbeard shook his head in disbelief. “Here in the Principality? After all the years? Well, I shall see to it!” The elderly dwur noble assembled a party of worthies to enter the hidden lair and slay the witch. The adventurers found the halls of Hedvyg, but they did not catch her unprepared. Cruel traps she readied for them, and fearsome monsters she had collected to defend her secret holdings. A certain vampiress of Perrenland gave her command over chilling wraiths and foul necromancies. Hedvyg was ready. Those heroes sent by Oldid Silverbeard never returned, and who can say what became of them?
Hedvyg cast the smoke-raising herb onto the scryer’s pot and called out for her sisters, but they did not answer. She called out for the Yatil Queen, but she received no reply. So I am all alone now, she thought to herself. Now it’s my time. She strode into the dusty halls of her father’s gone and vanished kingdom. Dark-helmed dwarven guards flanked her, granting her the appearance of one to be taken seriously and not trifled with. Undead on loan from Drelnza trailed along in her retinue, striking terror. Hedvyg swept into Eastpass, freezing the blood of all who beheld her and curdling the milk of their cows and their goats while it yet remained in the udders. She declared herself the sole remaining heir to the throne of Balnorhak, the last surviving daughter of the undermountain king. She called upon the houses of Balnorhak to rally to her, and she charged them to cast down the upstart Prince Olinstaad Corond.
Continue reading “Bagbag’s Troubles”