The Great Northern Crusade is stalled until someone can infiltrate the dread city of Molag, capital of the Horned Lands and bring back the truth about the fate of the Hierarchs! Are you up to the task? The Devils of Molag is the first (and probably only) official Greyhawkstories Adventure by Thomas Kelly. Get your stealth on, because this is an espionage adventure that takes place on border of Furyondy and the Horned Lands during the muster of the Great Northern Crusade, two years after the Pact of Greyhawk. Successful completion of this module will require deception, disguise, cunning, persuasion, and careful role-playing. The PCs must infiltrate the evil city of Molag, one of the most dangerous places in the Flanaess, determine the truth regarding the fate of the Hierarchs, discover the disposition of the demons of Iuz and the devils of the Horned Society, and successfully bring the information back to Greatwall.
The Devils of Molag is intended as a sequel to WGM1 (9406) Border Watch, and it’s set during the From the Ashes and Marklands era. The module is designed for Fifth Edition D&D, characters of levels 4-6, but can be readily adapted to any edition.
Well after the Great Kingdom had reached its maximum extent and begun to wane, Stinvri, the heredity Viceroy of the Ferrond, declared his independence from the Malachite Throne and wrested control of the Marklands from distant Rauxes. In CY 256 he passed control of the region to his son, crowned as King Thrommel I. At the time, the survival of the independent state seemed unlikely.
Removed from the Aerdian Empire by fiat, the local lords vied for power and fought over resources and borders. The Raoin Church and her allied nobles pressed for the independence of the Voll. The easternmost lands (the Lands of the Shield) were largely controlled by the remnants of Aerdian Army Commanders and military veterans who had been granted small fiefs as pensions. Their loyalty to the new state was uncertain, and they could easily have rejoined the Great Kingdom had it suited their shifting interests. More than a century of nomad raids had reduced the northern lands (or Northern Reaches) to a ragtag collection of petty holdings run by warlords. They considered the change in government as merely the replacement of one distant figurehead for another, with little effect on their daily struggle for existence. The Viceroyalty had laid claim to the entire Vesve Forest, but in truth the Aerdi knew mostly its eastern borders and had never mapped its full extent. The Lord of the Elves had acknowledged the suzerainty of the Viceroy, but had paid little tribute.
Continue reading “Knights of the Hart”
Ready’reat 12, 586
Constant Rildillian of the Shielding, Captain over the King’s Men, Border Post Four, Barduk.
To His Most Fearsome and Resolute Hero of the Shielding and Noble Count of Furyondy, Artur Jakartai, Great Wall Crystalreach.
May my lord hear good tidings this very day and may his eyes see the liberation of our lands. May those who fear the break of dawn be taught the art of war!
Your servant the fool writes to you as the dawn breaks upon our near-disaster this twelfth day of Ready’reat, for this is how things stand at Fort Critwall. I send this dispatch in all haste by swift rider to relate the urgent desperation of your loyal servants who only by the help of the Invincible Heironeous have survived to this hour. The night just past, we suffered assault from the hated euroz of the Old One (I spit upon his name). By the hand of Invincible Heironeous, we drove them back, but not without loss of life, further dwindling what few heroes of the Shield Lands be left among us. Let it be known that, of the sixty-five spears entrusted to me a year past, some two score have fallen and thirteen left for the summons to join the king’s Northern Crusade, may Cuthbert defend them. Only twelve of us remained to hold the post, and three of those fell this night past to Nerull’s scythe as did two stout dwarves of Barduk. Continue reading “Border Watch Dispatch from Barduk”
Siege of the Tower is an obscure and often-overlooked piece of Greyhawk fiction that deserves a place with other Greyhawk books. Read the review below and an interview with the author Kevin J. Anderson as well.
In 1982, TSR launched a series of books modeled after the popular Choose Your Own Adventure genre. The new series appeared under the title Endless Quest, publishing forty-nine titles before its relaunch in 2018. Most of the titles are generic Dungeons & Dragons fiction, but some were based on other TSR games and related franchises. According to a Wikipedia breakdown of the series, only two of the books are deliberately set in the World of Greyhawk: Siege of the Tower and Bigby’s Curse.
Siege of the Tower takes place during the Greyhawk Wars era, before the fall of Continue reading “Siege of the Tower”
We first heard about the Road of Skulls when refugees from the northern fiefs began to stream into Furyundy. They claimed that “Iuz had constructed a road paved with skulls between the Howling Hills and Dorakaa, his new capital. The watchtowers guarding the road were said to be fueled on the flesh of living men.” So says The Official History of the Greyhawk Wars.
The rumors were, by and large, ignored. In hindsight, it would have been prudent for King Avras to send an expedition of seasoned adventurers on a reconnaissance mission to verify or dismiss the outlandish claim. On the other hand, what exactly are we talking about here? What is “a road paved with skulls.” Continue reading “The Road of Skulls”