The Tale of Artur Jakartai

Chapter I

First, How Jakart begat a son named Artur and gave him over to the Temple of Heironeous.

555 CY

It befell in the days of Holmer, Earl of Walworth, Knight Commander over all the Shield Land Lords, that there lived a Shieldlander named Jakart the son of Merlart the son of Tristart the son of Fendart, an Oeredian, and a mighty man renowned for valorous deeds in the service of the Shield, though he himself could claim no title as lord nor knight. He made his coin as an adventurer and sellsword until the years weighed too heavily upon him for bravery and foolishness, at which time he used what coin he had saved to purchase a wide and fertile valley for cultivation on the border of the Western Reaches of Warfields, along the banks of the Ritensa. Cold and long were the winters, but the land gave forth an abundance, hastening to bring grain to head for the shortness of the summer months. Every year at harvest, fang-faced goblins and orcs crossed the river to steal away the sheaves from the threshing floors, but Jakart and the servants of his household slew them oft as he found them, pursued them back to the river, and sent them home, most often empty-handed.

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Iggwilv Tribute Video

Greyhawk video!

Here’s my second attempt at a video featuring a montage of Iggwilv-Tasha artwork, both published and fan-generated, set to David Bowie’s “Putting out Fire.” This revision has artwork from the fantastic Tasha’s Cauldron of Everything. To learn more about the backstory of Tasha, her mother Baba Yaga, her sister Elena the Fair, and how Tasha became Iggwilv, the mother of Iuz, read the Mother of Witches cycle.


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The Gonfalon of Geoff

THE LIBERATION OF GEOFF

The Gonfalon of Gyruff (Campaign Notes-SPOILERS by Thomas Kelly)

Based on Living Greyhawk module GEO1-04, by James Quick

The last five years of life in Hochoch have not been easy for the refugees. It’s been that many years since the Marchers liberated the city. The population has swollen with Gyric refugees returning from the Gran March and Keoland. Among them are adventurers and opportunists aplenty. Gran March controls the town, refusing to cede power back to the Gyric people. Food remains in short supply. The only commodities in abundance among the refugees are fear and distrust. Riots, teetering on the edge of revolt, have become regular occurrences, and some parts of the town have been put to the torch during periods of unrest. To help quell the riotous behavior (and to preserve supplies for the soldiers of the Gran March), the provisional governor, Karl Neumann, has declared a prohibition on the sale of and consumption of alcoholic beverages within the walls unless with a writ from his office. Moreover, the sale of hard liquor is banned within a league of the walls. This night, however, Governor Neumann has issued a writ of authorization to serve alcoholic beverages during a one-night only celebration at the Hochoch amphitheater.  The occasion is a Gyric bonfire celebration for the fifth day of the festival of Richfest, an important holy day on the Gyric calendar. The town watch, supplemented with Gran March soldiers tonight, is on hand to patrol the event and keep the festivities contained.

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Quest for the Vault of Daoud

Mother of Witches: Part Five

Thomas Kelly

“At first glance, it seemed a featureless, endless plain, not that anyone would wish to even glance at it in the first place.” The meaningless color of the sky over the unending and undulating landscape looked like the delusions of a fever-induced dream. The wind gibbered, chittered, screeched, screamed, and wailed. The putrescence of the ever-rotting world of puss and popping tumors assaulted the senses in waves. Her eyes watered; her senses reeled, and she asked herself, “Have I this time gone too far?” How far has she gone? Into the lower realms of the Abyss seeking a merciless fiend, a warrior of the Blood War, a restless unforgiven spirit of Oerth.

Interview with a Hezrou

“Six centuries since I have been named by the likes of flesh and blood,” the belching hezrou reflected as it tore the twitching limbs from the torso of a lesser tanar’ri. It carried out its grizzly task like one accustomed to his handiwork, like the skilled hands of a fisherman cleaning a fish. His victim, an enormous scorpion with the screeching head of a hag, spit and squealed with pain. The hezrou warrior tossed the legless wriggling body aside and turned his full attention to the woman that stood before him. “By which deviltry didst thou findeth me, and what wouldst thou have of me?” the beast spoke an ancient dialect of Old Oeridian. A heavy perspiration of stinking liquid moistened the abomination’s naked skin as if the effort of dismembering his foe had induced a heavy sweat. Nearly a half-ton of leering toad towered over the slight frame of the dark-haired girl. The nightmare beast peeled back its hideous lips to reveal rows of spiked teeth. It might have easily snatched the girl up and swallowed her whole. Or so it seemed.

“Not easily!” Tasha answered the question. She recoiled at the maleficent odor of the sticky goo slicking the creature’s unholy flesh. She forced herself to swallow lest she wretch and lose her bearing in the presence of the fiend. “My quest for Your Ruthlessness began in my own personal tower on the outskirts of Lopolla where I applied myself to learn the lore of that land.”

“Twas named Hlupallu in my day,” the hezrou swatted a vrock from the air, crumpling it against the stones. He crushed the writhing bird beneath his massive toady foot. Giant baby-faced maggots wriggled up from the ground to feast on the ichory flesh.

“Indeed. The same,” Tasha continued undistracted by the gooey carnage at her feet. “In the course of my studies, I came upon mention of a magnificent treasure vault, not-long concealed, containing wondrous magics once collected by the wandering mendicant, Daoud of Tusmit.”

“Never heard of him,” the hezrou feigned disinterest.

“But I have heard much, for much there is to hear! I would, if I may contrive it, pilfer all the baubles that one-time pasha possessed.”

“What’s that to me?” the toad-fiend croaked, but she had now piqued his interest.

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The Game of Princes

Part Four of THE FALL OF GEOFF as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly

Some saviors lost their zeal and showed a tyrant’s face beneath a guise of friend – CY 587-588

The rangers of Gyruff and the surviving Longbowmen of Gyruff maintained a fierce border war on the edge of the giant-occupied lands. They made no headway, but their vigilance prevented the giants from raiding deeply into the liberated lands. Little thanks did they receive from the March.

At Richfest, the Marshal of the Gran March forces in Hochoch declared the city and its surrounding lands a “protectorate” until Gyruff could be restored. The declaration changed little in actual governance. March soldiers and the Knights of the Dispatch had governed the town through martial law since the liberation, but the nobles of Gyruff in Hochoch decried this turn of events, as they had no say in the new government. They sent angry letters sent to Withington and the Court of Gyruff in Exile.

In the spring of CY 588, the Marshal of the Gran March ordered the construction of wooden forts along the border of the liberated lands. The Gyri saw it as Gran March entrenching its position rather than working to free Gyruff. The Marshal used soldiers to suppress riots among the residents of Lean-to Town and Hutville outside of Hochoch.

The Marchers managed to upset the elves too when they began logging the Dim Forest and the Oytwood for the construction of their border forts and roads. The grey elves of the Oytwood sent a terse message to the Marshal. They warned the Marshal that they had a long memory. They remembered the Marshal’s ancestors. If the Marshal did not put a stop to the timbering, they would stop it for him. Incensed, the Marshal called their bluff. It was not a bluff at all. The grey elves closed their borders and laid deadly traps for the woodcutters. If the traps did not kill the trespassers, the elves themselves hunted and killed anyone they considered invaders.

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Battle for Hochoch

Being Part Three of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly

The ram’s horns heralded battles anew, and we carved a foothold in our homeland – CY 586

In the spring of CY 586, more freed captives arrived at the new villages in northern Keoland. Thanks to the assistance of several wizards, the rangers had remarkable success in distracting the giants and their allies long enough to liberate captives. So successful were the raids that the giants began putting leg irons on the captives or maiming them so that they could not walk. These measures reduced the number of slaves the rangers could liberate. It’s hard to make an escape when dragging twenty pounds of iron.

Disagreements continued between the grey elves of Oytwood and the wood elves of Dim Forest over where to place their scant forces now that the high king had forsaken them. The grey elves complained that, since the humans assisted in the Dim Forest, the wood elves should succor Oytwood. The wood elves, however, refused to reduce their forces for the sake of sending aid to the Oytwood. Length of years apparently grants the elves no greater wisdom than men, for they quarrel as much as we short-lived humans.

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The Devils of Molag

Thomas Kelly

The Great Northern Crusade is stalled until someone can infiltrate the dread city of Molag, capital of the Horned Lands and bring back the truth about the fate of the Hierarchs! Are you up to the task? The Devils of Molag is the first (and probably only) official Greyhawkstories Adventure by Thomas Kelly. Get your stealth on, because this is an espionage adventure that takes place on border of Furyondy and the Horned Lands during the muster of the Great Northern Crusade, two years after the Pact of Greyhawk. Successful completion of this module will require deception, disguise, cunning, persuasion, and careful role-playing. The PCs must infiltrate the evil city of Molag, one of the most dangerous places in the Flanaess, determine the truth regarding the fate of the Hierarchs, discover the disposition of the demons of Iuz and the devils of the Horned Society, and successfully bring the information back to Greatwall.

The Devils of Molag is intended as a sequel to WGM1 (9406) Border Watch, and it’s set during the From the Ashes and Marklands era. The module is designed for Fifth Edition D&D, characters of levels 4-6, but can be readily adapted to any edition.

Download a free PDF of GRNC 1: The Devils of Molag

Harnekiah

The Hateful Wars: Chapter Thirty-One

Thomas Kelly

“We’ve cut the gravy too blashy,” Bamadar warned his queen. “We have scarce the strength to hold the roads. Supply lines stretch hundreds of miles, and one host is far separated from another by a fortnight march. How shall we fare if Urgush comes against us now?”

“And I am sick to death of goblin stench,” Kristryd admitted. “But I will hold every inch we have taken. If our lines collapse, there remains no shield between our kingdoms and the goblin host.”

“I called for reinforcements, but they send us lads who have not yet seen their first whiskers,” Bamadar complained. “We run out of dwarves!”

“The price of such a war,” the queen shrugged. “Dwarves do not leave a thing unfinished.”

The Low Stream

By the first of Reaping (503 CY), Kristryd’s dwur controlled the west spur of the Low Road between the Ulek Pass and the Celene Pass. From all those caverns and snaking tunnels, they ousted the nests of goblinkind. Such remarkable advances cost her heavily. In those days, the dwarves called the Low Road “the Low Stream” for the quantity of dwarven blood that streamed through those caverns and ran down those tunnels.

Displaced tribes of kobold, goblin, orc, hobgoblin, gnoll, and ogre tried at times to flee the mountains and seek refuge in the lowlands. The Rangers of Triserron patrolled the Druid’s Defile. Hunting parties from Celene watched the banks of the Handmaiden. If any of the gundyguts ever dared cross the Handmaiden River, the elves of Celene cut them down. If they fled to the south, they met the stout troops of the Principality. If they fled to the west, they faced the ready men, elves, and gnomes the Ulek states.

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Refugees of Geoff

Being Part Two of “The Fall of Geoff” as told by Rhys of the Ash to Morwenna the Fair
Edited by Thomas Kelly

Homeless and hopeless, we waited through the Winter of Wanting – CY 584

Never was Needfest more aptly named. The surviving Gyri counted our dead and our wounded. Our nation had become little more than landless vagrants. Some few escaped with their belongings, but most had little more than the clothes on their backs. With Duke Owen grievously injured and the army shattered, our people would have utterly despaired if not for the surviving heroes Gyruff and the handful of lords – Lady Blackblade and Lord Lea among them.

The Gran March allowed us to spend the winter on their western borders. Commandant Magnus Vrianian and many churches brought food and clothing to us, but the Gyri refugees numbered many thousands, and there was never enough food. The nights were long and the cold as the hunger pains were sharp.

With the coming of spring came renewed activity. Duke Owen went into seclusion in Shilobeth in the Gran March. Chancellor Galimar Withington acted as regent in the Court of Gyruff in Exile on behalf of the absent Grand Duke.

A change had befallen Lady Blackblade over the winter. She had been a paladin before the invasion, but now she took a vow of humility and left the warrior path. She refused even to to wear a dagger. She turned her skills to diplomacy and lobbied Keoland and the Gran March for money, troops, and food to help the landless Gyri.

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Lerrek’s Towers

Here’s a homemade Greyhawk module by James Richmond that takes high-level characters into the Vesve Forest on a quest into the twin towers of Lerrek the Lich. It’s based upon the Oerth Journal story “Lerrek’s Tale,” and set during the Great Northern Crusade.

Download the 24-page PDF here: VF1 Lerrek’s Towers


Post Artwork: Dainel MawbyArt: The Lich Rises

(For an alternative telling of “Lerek’s Tale,” read The Bride of Count Dahlviere.)