Witch Queen and Demon Lord

A Brief History of the Knights of the Hart, Part 3

(CY 460 – 505)
Kirt Wackford

In which is related the rise of Iggwilv, her conquest of Perrenland, and her war against the Knights of the Hart, her fall from power, and the rise of her detestable child, the Demon Lord Iuz.

From whence the Witch Queen Iggwilv came is not known. An erudite sage calling himself the “Eye of Boccob”[1] places her as being of mixed Flan and Baklunish stock and hailing from Ket. Others say that she is an ancient being and hint that she might not be from Oerth at all.[2] All that is known for certain is that she chose to settle in the Yatil mountains between Ket, Perrenland, and Veluna around CY 460.[3] The place suited her purposes well, for it was teeming with humanoids, giants, and monsters. These she bent to her will, establishing a small despotry while conducting magical experiments in the Caverns of Tsojcanth.[4]

War and Seduction

In CY 480 she loosed her army of humanoids on the settled alpine valleys of southern Perrenland. The Perrenders were staunch defenders, but could not resist the combination of humanoid numbers, organization, and fell magics. The mountain holds were quickly overcome, and the forces of Iggwilv pushed out on to the plains. She ultimately conquered most of the southern plains around the Quagflow, the region as a whole being known as the “Marches of Perrenland.”[5] After this, her advance slowed. In the low rolling plains her brutish troops found no caves in which they could hide from the light of Pelor. The mobile cavalry of Perrenland could outmaneuver the humanoids, gathering in massed formations for day attacks, then scattering and riding far away before nightfall. Conquest of the entire land would be difficult. No matter. Iggwilv turned to her dark arts. In innumerable guises she walked among the free hetmen, ensnaring them with her charms. Captivated and captured, they did her will and ordered their people to cease attacks on the lands that the humanoids had taken. The hetmen scarce believed themselves in thrall to the leader of the goblinkind, but they nonetheless told none of the new mistress of their souls. Iggwilv held the southern portion of Perrenland and her troops busily looted it;[6] the rest of the nation tried a few counterattacks before slinking back, utterly cowed by fear of the witch.[7]

The leaders of the Marklands watched these events with growing concern. Their recent rebuff from their own attempted conquest of Perrenland[8] had embittered them against the nation, and they offered no aid to Perrenders in their struggle against the Witch Queen. Once Iggwilv was firmly in control of those lands, the Marklander leaders laid out their plans to contain her. Having a mad archmage so close to the old capital of Dyvers had been bad enough.[9] An archmage dedicated to evil, with a humanoid army and a nation of wild Perrenders in thrall, could well prove much worse. The forces of Iggwilv pointed like a dagger at the heart of the Highfolk and lay uncomfortably close to Mitrik. 

Continue reading “Witch Queen and Demon Lord”

The High Forest Branch

A Brief History of the Knights of the Hart (Part 2)

Kirt Wackford
The High Forest Branch, CY 350 – 460

In which is related the early years of the High Forest Branch, its near dissolution following the invasion of Perrenland, and its recovery under the guidance of Thiladorn Meneldor.

The Early Years (CY 350 – 395)

The King of Furyondy publicly revealed the Order of the Hart in the middle of the fourth century CY. As previously explained, the order existed in secret long before then.[1] It is known that the kings of Furyondy had elvish friends long before the order became public, indeed, as far back as Thrommel I, the first king. It is not known whether or not any elves served as members of the order before it became public. Many suggest two candidates that might well have done so: a certain warrior-thief and a notable bard. Both received the accolade to the order as soon as it became public, and both had traveled extensively in Furyondy and Veluna prior to their adoubement.[2]

When the King of Furyondy officially established the High Forest Branch of the Order, he eventually chose twenty elves of diverse backgrounds, skills, and homelands. Many previously served elven nobility, but most possessed no formal training as knights.[3] The majority hailed from the Vesve itself, but several came from Highfolk City or the Highfolk Vale. One knight hailed from Verbobonc, while one came from that portion of the Gnarley claimed by Furyondy.

What did this collection of the fair folk share in common that they should be selected for the order? All were heroes of renown and, more importantly, all were favorably disposed toward Furyondy. Elven opinion about Furyondy at the time was divided. The elves agreed that King Thrommel and his descendants had been good men, and wise and just rulers. But many elves also believed that humanity was just too dangerous for elves to have extensive contact with. They felt that humans were, by their very nature, selfish, shortsighted, violent, and destructive. They preferred to deal with humanity as little as possible. Other elves were more hopeful about the future of humanity. They had noted how carefully Thrommel I had prepared his subject lands for their independence. They knew that there were many good humans. They believed that a policy of openness and sharing could help humanity mature. The original twenty members of the High Forest Branch were among those of the latter opinion. They accepted Furyondy’s self-appointed role as protector of the Vesve. They supported the efforts of the king to make the Lord Marshall of the Vesve his beholden subject. Less self-absorbed than their typical kin, they saw the need for coordinated action between nations to preserve the freedom and goodness of the Marklands. In particular, they recognized that the continual raids by the nomads, bandits, and humanoids destabilized the human governments and spelled danger for the elves if allowed to succeed. These elven knights agreed to protect the new human nations so that they would have time to mature, advance in wisdom, and thus eventually help to protect the elves.

Continue reading “The High Forest Branch”

Knights of the Hart

A Brief History of the Knights of the Hart (Part 1)

Prologue
Kirt Wackford

Well after the Great Kingdom had reached its maximum extent and begun to wane, Stinvri, the heredity Viceroy of the Ferrond, declared his independence from the Malachite Throne and wrested control of the Marklands from distant Rauxes. In CY 256 he passed control of the region to his son, crowned as King Thrommel I.[1] At the time, the survival of the independent state seemed unlikely.

Removed from the Aerdian Empire by fiat, the local lords vied for power and fought over resources and borders. The Raoin Church and her allied nobles pressed for the independence of the Voll. The easternmost lands (the Lands of the Shield) were largely controlled by the remnants of Aerdian Army Commanders and military veterans who had been granted small fiefs as pensions. Their loyalty to the new state was uncertain, and they could easily have rejoined the Great Kingdom had it suited their shifting interests. More than a century of nomad raids had reduced the northern lands (or Northern Reaches) to a ragtag collection of petty holdings run by warlords. They considered the change in government as merely the replacement of one distant figurehead for another, with little effect on their daily struggle for existence. The Viceroyalty had laid claim to the entire Vesve Forest, but in truth the Aerdi knew mostly its eastern borders and had never mapped its full extent. The Lord of the Elves had acknowledged the suzerainty of the Viceroy, but had paid little tribute.

Continue reading “Knights of the Hart”

The Ghost at Saltmarsh

It Started in Saltmarsh: Chapter Thirteen

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22-23 Goodmonth, 570

While the captured pirate ship gently pitched with the waves, tugging at its anchor chain, the party gathered the loot into a single pile. They more-or-less agreed that all the monetary treasure would be equally split, with Willa (but not Tom) receiving a full share. Aurora conducted a magical ritual to detect magic, and she separated out those things that radiated an enchantment.

“My ritual will let us know what items are magical, but not what they do.  I am happy to follow-up by casting an identify to note their properties, to be sure they are not cursed,” Aurora said. No one had not forgotten the fiasco with Thokk’s cursed luckstone. “But I would appreciate it if the party could split the cost of the expensive pearl required for each use of that spell.”

Barnabas balked at that prospect, but Shefak scolded him, “Greed and attachment to material things bar one from true spiritual progress.”

Barnabas replied curtly, “I don’t know who you are monk, and I don’t know how you came to join this party or to claim an equal share in our pillage. But I think your foreign god would be most grateful if you took upon yourself a vow of silence. I know the rest of us would.”

Thokk grunted with laughter, but Shefak coolly ignored the remark. She conducted herself as if the halfling did not ruffle her at all. Continue reading “The Ghost at Saltmarsh”

Battle for the Sea Ghost

It Started in Saltmarsh: Chapter Twelve

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Avast! Spoilers Ahead!

22 Goodmonth, 570

In his haste to alert the party, Tom sailed the excise cutter into the sea cave with the mast down, but he did not take the time to remove it from the ship. Willa took charge and ordered the party to remove it for the operation. She saw Thokk and Barnabus loaded and launched before she placed the rest of the party in their positions within the jollyboat.

Thokk strained against the oars and pulled his craft out into the black, rolling sea. His half-blood eyes allowed him to see through the darkness well enough to avoid the rocks around the cave mouth. Barnabas had to endure several terrifying minutes of blackness and crashing waves, tossed about the cutter and drenched with spray while Thokk heaved and fretted. Once they pulled out beyond the surf zone and into the open sea the waves calmed and Thokk concentrated on rowing silently with a steady pace. Every so often the half orc looked over his shoulder, trying to detect the dark ship against the dark sky so that he had somewhere to make for more precise than “away from land.”

Willa checked everything twice in the jollyboat before shoving off. She was in no hurry; she wanted Thokk to have as long a lead as possible. Her kept her hauberk of chain neatly folded under her aft seat. She directed the beam of her lantern through the fog and across the rocks as she called orders. Tyrius and Babshapka took the oars at the outset, though she would spell them out if needed. Continue reading “Battle for the Sea Ghost”

Swimming Lessons

It Started in Saltmarsh: Chapter Eleven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

13-22 Goodmonth, 570

By midmorning, the party had returned to Saltmarsh. Acting with alacrity, Tyrius went straightaway to the Customs House where he found Secun already at a table working through a pile of papers. The townsman rose to greet the young paladin, and Tyrius returned the gesture with a polite bow before handing him the still-sealed letter from the Viscount.

Secun broke the seal and read the letter on the spot, nodding as he went. When he finished, he returned to his chair behind the table, tucked the parchment away, and motioned for Tyrius to take a seat in an open chair. Tyrius shook his head, “Thank you my lord; I will remain standing for now, until I have heard your words.”

“Well, the Viscount has approved the operation and we are now officially sanctioned to proceed. Saltmarsh is prepared to offer your party the following, in addition to our previous considerations: The merchants on the council will purchase any captured goods your party wishes to sell or turn into cash, whether left over from the house or what you may acquire in the future from the smuggler’s ship. The price will be a fair one. If your party prefers to take possession of the goods and contraband and sell them yourselves in Seaton, you are free to do so.

“Moreover, should your party require any gear for your assault on the smuggler’s ship, and it is not available here in Saltmarsh, the merchants on the council have agreed to import such goods for the market price in Seaton, with no markup or charge for the transportation. Continue reading “Swimming Lessons”

Taking Care of Business

It Started in Saltmarsh: Chapter Ten

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

9-12 Goodmonth, 570

For Babshapka of the Silverwood, the village of Saltmarsh had been an unwelcome chaos of noise and foul smells. Seaton, he was certain, could only be larger and more repugnant. Though sworn to guard Aurora, he resolved to entrust her safety to Tyrius and the viscount while she was in Seaton itself. By nightfall they had passed several outlying thorps, but they were not yet within sight of the lights of the town proper. They pitched a camp alongside the road and divided up the watch. The next day, several miles before they reached the city itself, the wood elf set his eyes on the last true stand of forest near the city, made arrangements for a rendezvous a few days hence, and bade his companions farewell. Tyrius and Aurora took a final inventory of the gems, trinkets, and coins recovered from the house, and went on their way. The wood elf watched them until they disappeared from sight around a bend in the road. Continue reading “Taking Care of Business”

The Stoutly Salter

It Started in Saltmarsh: Chapter Nine

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

8 Goodmonth, 570

Barnabas reclined against the contraband in the back of the wagon, paying no attention to the excise officers driving him. Tom held the reigns, and his sister sat up front beside him. As the ill-mannered halfling bard crooned about his heroics, Willa and Tom shared a secret smile and a roll of the eyes.

Willa still wore her heavy suit of chain armor. Though it was second-hand and ill-fitting when she acquired it, it was a prized possession—a present from Secun from when she made corporal. She had worn it on the coast road and the Bale road numerous times, and it even saved her from a blade once. She also carried her preferred weapons, a longsword and dagger. The dagger was for close-quarter fights when the craft was so small that a step could unbalance it, but she preferred the sword any time the deck was stable. If there was space, she preferred to use the sword two-handed for maximum effect, though she had been known to switch to one-handed so as to throw her dagger left-handed, a move seldom suspected. She did not carry a shield. Lots of the excise officers did carry them, but she found them completely impractical at sea.

I’d like to lay hand on a greatsword,” she thought to herself, “And mayhaps I will if I can make any claim to fair share of wha’e’r becomes this booty.

Continue reading “The Stoutly Salter”

Sanballets Refrain

It Started in Saltmarsh: Chapter Eight

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

8 Goodmonth, 570

Tyrius, Larry, Aurora, and Babshapka were already awake when the smell of Ruth’s cooking came drifting up the stairs from below. Others, having indulged in too much ale the previous night, needed to be roused from their beds when the food was finally laid out on the table. Eventually the whole of the party found their way downstairs, some eagerly and some reluctantly.

A tall, broad-shouldered, dusky woman strode in through the door. Her features betrayed a predominantly Flan heritage, though not purely so. She had copper-brown skin and black tresses. Whether her mixed ancestry included Oerid, or Suel, or both was not obvious. Ruth nodded in recognition and offered a half-curtsy in respect. The newcomer was dressed in an old but well-maintained tabard bearing a device on the left sleeve, a loose linen blouse underneath, tight leather breeches, and high boots. The hilt of a longsword projected above her shoulder (she wore it on a back-harness under her tabar) and a dagger sat comfortably on her hip.

The woman grinned, more in satisfaction than friendliness.“No mistakin’ ther lot o’ ye fer Moorfolk, be t’ere?” she asked rhetorically. Thokk, looking up from his plate of fried fish, smiled in reply, spiky tusks protruding from his broad mouth.

“Excuse me?” asked Aurora. She understood Keoish well enough, but she was taken aback by the woman’s thick lower-class Salinmoor accent. The woman tried again in Common, but her accent was just as heavy. “I be sayin’, ther lot o’ ye be ther strangers wot met wit’ ther council.”

“Oh, yes, quite!” Aurora agreed. Continue reading “Sanballets Refrain”

The Escape of Master Murphey

It Started in Saltmarsh: Chapter Seven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

7 Goodmonth, 570

Tyrius, Aurora, and Barnabus held a hushed strategy session over breakfast. They sat by themselves at a different table from the other three party members, and they stopped talking whenever Ruth appeared from the kitchen. Tyrius reiterated, “We simply need to appear before the town council and tell them what transpired in the haunted house.”

Aurora shook her head emphatically, “You are being naïve!”

Barnabus agreed, leaned forward, and hissed, “No one needs know anything until we have determined the disposition of the recovered smuggled goods! We are in possession of bolts and bolts of silk, casks and casks of fine brandy. This is a fortune, and it belongs as much to us as to anyone. As soon as the council learns of this windfall, they will seize the goods without a second thought!”

Tyrius objected, “There is what is right and what is wrong, and I choose to be on the side of what is right. I will not be a party to theft, even if it be from thieves and smugglers. Surely the council members will appropriately reward us with a portion of the recovered goods, which is more than we had yesterday and as much as we deserve.”

Barnabus smiled impatiently, “Listen, noble knight. We can report everything we found in the cellar, down to the last gold earring if you want, but we are better off keeping what was found in the sea caves a secret until we find a way to move the goods to Seaton and sell them there, for the benefit of the whole party—equal shares all around. After all, we are the ones who risked our necks, not the council.”

Tyrius’ face darkened. His voice took on a note of firm resolve. “I will not lie, or hide goods for simple monetary gain.”

Aurora tried a more subtle approach. “Whomever was receiving these smuggled goods,” she explained, “is likely to be both wealthy and powerful. If they are not on the city council themselves, they are likely to have allies, eyes and ears, on the council. For all we know, the council itself could already be aware of the smuggling ring and be using it to enrich the town at the expense of the king!”

Barnabus nodded emphatically. Aurora continued, “I’m just saying that we have to tread Continue reading “The Escape of Master Murphey”