The Hateful Wars: Chapter Twelve
Hroth’s yellow eyes narrowed as he peered heavenward. Half a dozen horse-birds wheeled about the sky over the holy city like vultures circling over a dying warrior. The nostrils of his thick blue nose flared as he sniffed at the air. “Elves!” he spat. Even at this distance from the city, Hroth and his warriors could hear the blaring alarm of the goblin war horns and the beating of the drums.
“Drop the corpses girlies!” he ordered. “Double time all the way home!”
His soldiers dropped their packages: a dozen orange-skinned carcasses, all of them beheaded, some of them also pierced with arrows, the fletching still visible in the wounds. Hroth unshouldered his own burden, a heavy burlap bag containing the dozen heads that once belonged to the bodies.
Three weeks earlier, when those heads were still attached, the priests of Grot-Ugrat dispatched missions to both Celene and the Duchy to protest the city’s innocence in the matter of Druid’s Defile, for rumor of those events had reached the temple. By then, dwarves, elves, gnomes, and men had been spied advancing into the mountains. The envoys to the west went before the duke. Grind his bones! Hroth snarled to himself as he kicked at one of the leering severed heads. Grind all their bones! The duke gave no heed to the protestations of the ambassadors, nor did he honor the custom of parley. No. Not that noble one! What did he do? Murdered them all. Continue reading “The Suel Spell”
For ten days the elves of Enstad sang mournful chants and recited ancient lays over the tomb of Triserron. On the eleventh day, the Perfect Flower shed her mourner’s garments, immersed herself in the pool of Hanali Celanil, donned a shirt of mithril, and took her seat on the Blossoming Throne. For a full day and a night, she sat silent, staring unseeing, cold-eyed, terrible, and fearsome to behold, and none dared speak nor enter her presence nor take leave of her.
The Crown of Triserron
While Enstad mourned the loss, brave deeds transpired beneath the mountains. A warrior called Dothmar, wielder of the great sword Concluder, rose up to avenge the Prince Triserron who was, in fact, his mother’s brother. He considered himself a defender of the balance, but he hated orcs, and he refused to countenance such insult to olven dignity. “Who will follow me into the holes under the mountains?” he asked. Continue reading “The Queen’s Wrath”
At times the sound of the ethereal voices seemed to draw close, as if the singers stood outside her cottage window, but at other times, the voices sounded far and distant. Kristryd tried to make out the words. The archaic forms were beyond her level of fluency. Nevertheless, the potent enchantments lulled her into trance-like waking dreams in which she seemed to see the characters, the deeds, and the scenes described by the silver voices rising and falling on the night air.
Of Gruumsh and Larethian
“It is the story of Gruumsh and his wars with the gods,” the old lore master explained. “We’ve been hearing it retold nearly every night.” For the whole ten-day lamentation, the eerie keening melodies of Sehanine’s priestesses kept Kristryd and Bagbag mesmerized, hushed, and reverent.
“You understand the words of their poetry?” Kristryd asked her tutor.
“Nay daughter, not scarcely half of it, but I know the tale as it’s told in Enstad. Not like the version told by our priests. Here in Enstad, gods know, they have their own telling.”
“I would know it if you can tell it,” Kristryd said with a dreamy sigh. Though she could not make out the words, the olven songs stirred her heart with a sad and mournful pining she could neither express nor explain. Some wistful nostalgia in the melody tugged at her. It made her heart melancholy … but wasn’t it a sweet and beautiful sorrow?
Bagbag explained, “The elves of Enstad say their city is the birthplace of their people—the very place where the elven god battled the One-Eyed (may Moradin smite him) and their war came to its grisly conclusion. You know the tale?” Continue reading “The Lay of Larethian”
“Trolls! A wall of trolls block the way!” the rider shouted as he urged his horse forward. The druid furrowed up his brow and squinted down the narrow choke point of the mountain pass. He could see horse and rider galloping hard, but he could not make out the words. “What alarm is this?” the stoic priest of the Old Faith asked of the olven prince at his side. The scout’s warning could not be heard by human ears at such a distance from the party, but keen are the ears of the elves.
The Prince Triserron reigned his steed back and called a halt to the caravan at whose head he rode. He fixed his eyes upon the advancing rider. “To arms! Ready weapons! Secure the animals,” the noble prince ordered. He turned in the saddle to survey the company that followed after him: two dozen folk of Celene, servants with wains and pack animals, a half-dozen gnomes, a score of mountaineers, and several of them hardened rangers from the County of Ulek. Moreover, a powerful druid on loan from the pataline walked at his side.
“Well?” The druid asked.
“Your ranger rides nigh. He shouts into the wind a warning of trolls,” the prince replied without concern.
The druid cocked his head to incline his ear in the direction of the horseman. “Less than a day’s ride from Courwood! Beory’s Abundant Bosom! Why fuss over a few scragglings?”
The prince nodded. “Just the same, I will hear the scout’s reports.” The stallion on which Triserron sat snorted and cantered sideways nervously. Continue reading “Druid’s Defile”
“Here we are,” Bagbag stated matter-of-fact as he and Kristryd and all their retinue crossed over the stone-arch bridge that spanned the splashing Handmaiden. “I’ve not set foot in this place since before you were born, but nothing has changed,” the old wizard observed. He punctuated the observation with a snort and a wrinkling of the nose to indicate his distaste. Still he straightened his sorcerous hat and smoothed his coat as if to make himself more presentable. Indeed, Bagbag knew that many eyes were now fixed upon their small party, even if those watching remained unseen. The heavy-laden mountain dwarves glanced about fearfully, uncertain of their safety amidst so much fey devilshine. They drew together in a tight clutch and kept their weapons at the ready.
Ignoring the apprehensions of her afterlings, Kristryd breathed deeply to take in the rich scents of the kingdom. Wood smoke from bakers’ ovens carried the sweet and nutty aroma of elf bread on the morning chill. Frankincense, myrrh, and the fragrance of flowers mingled with the peaty scent of the fallen roanwood leaves that carpeted the ground beneath her feet. The princess cocked her head to better fill her ears with the morning music. The occasional piping of unseen pipers, the gentle strings of lute and dulcimer, and the melodic chirp and trill of songbirds all blended together as if in chorus. In the distance, almost imperceptible, the rising and falling of perfect crystal voices, locked in ethereal harmonies, never ceased. Her eyes too took their fill of delights. The perfect architecture, naturally integrated into the roanwood-covered slopes of the foothills, making it appear as if no one lived there at all. She searched all around for some solid pattern to make sense of the city’s layout, but the whole of it seemed as random as the forest floor. Yet, somehow, she sensed symmetry like the petals of a flower. Continue reading “Her Fey Majesty”
Sea of Death is the story of Gord’s quest across the Sea of Dust. It’s the third novel in the Gord books, but the first in the series to be released after Gary Gygax’s departure from TSR (and the first to actually bear the “Gord the Rogue” banner as a series identifier).
Published by New Infinities in 1987, this novel picks up some months after the previous installment and finds Gord in the Baklunish lands west of the Flanaess. He is on a mission to recover the second part of the three-part artifact known as the Theorpart, which will free the god Tharizdun from his aeons-long sleep and bring about the final victory of Evil over the multiverse. To assist him in this mission, he has been endowed with magical powers by the Demiurge (Basiliv, who in Gygax’s Greyhawk is the Mage of the Valley), and the Cat Lord, who favors the forces of Neutrality.
The second part of the artifact, known as the Second Key, is found in the City Out of Mind in the dangerous Sea of Dust. The map in the beginning of the book confirms that this is the same as the Forgotten City on the original Darlene map of the World of Greyhawk. Continue reading “Sea of Death”
After the winter rains ceased, the old wizard announced that he would make yet another trip back to the court at Gyrax and on to his home at Khundrakar. Kristryd declared, “This time I shall come with you, for half a century has passed since I have seen my father and my brothers or looked upon the halls of my childhood.”
During Bagbag’s frequent absences, Kristryd pined for conversation with her mentor, tutor, ward, and trueheaded friend. She kept herself busy enough with matters of court, overseeing the education of her three sons, and conducting herself according to the pleasantries and protocols of dwarven aristocracy, but in Bagbag’s absence, she felt alone among the thick-headed mountain dwarves. She often wished she had never left her father’s halls in Ulek.
Bagbag shook his head emphatically, “Nay my lady. Unless Thane Evrast grants an escort. The roads are safe no longer, and all the ways through the mountains fraught with peril.”
“I know the perils well,” Kristryd rejoined. “I need no escort.” In truth, she knew that Thane Evrast would not provide her an escort, for she had often begged it of him, but the old king guarded over his widowed daughter-in-law jealously. Continue reading “Ways Fraught with Peril”
Something wicked flickered into view. It flashed and pulsed in bursts of flame, smoke, and light that leapt up from the burning coals in the scryer’s pot. Gretyll, the eldest of the three sisters and most powerful of the three, cast another handful of smoke-raising herb onto the hot coals as Hedvyg, the youngest of the three sisters, completed the recitation of the incantation. Gunhyld, the middling sister and ever the excitable of the three, cackled and keaked, “I can see her! It’s working! I see the face of a human woman!”
“Fonkin! Be silent!” Gretyll scolded. She tossed on a third handful of smoke-raising herb and the figure formed more fully in the haze—a woman beautiful by any standard, even in the eyes of the dwarf sisters. The lovely form seemed to be made of smoke and flame, yet somehow, almost solid and corporeal. Flowing dark hair undulated and writhed as if alive in motion with the rising heat from the burning coals, and imperious lips hardened into a sneer. Those lips moved in concert with a voice that came as if from beyond Oerth, “Kneel before me.” Continue reading “Something Wicked”
Iuz’s greatest fear is not a paladin of Pelor or the Cudgel of Cuthbert or any heroes of good. He fears his mom teaming up with his girlfriend. In the Greyhawk novel Artifact of Evil, Gary Gygax narrates a comical encounter between Iuz, his mother Iggwilv, and his girlfriend Zuggtmoy. It starts when the dark lord’s orgasmic scrying device becomes a portal that lets the two of them into his private palace:
The oily liquid in the massive [scrying] pool erupted in a geyser that struck the ceiling almost twenty feet above its surface. As the droplets pattered down throughout the room, a pair of women appeared. Before Iuz’s startled gaze stood Iggwilv, his mother, and Zuggtmoy, Demoness Lady of Fungi. Between them, grasped by both, was the Second Key! Continue reading “Behind the Throne of Iuz”
In Artifact of Evil, Gary Gygax summarizes an important chapter in the career of “Iggwilv, the Mother of Evil.” She races against a band of adventurers on a quest in the depths of the Temple of Elemental Evil. Iggwilv is there on a mission to win the loyalty of a powerful new ally: Zuggtmoy. The Fiend of Fungus, after all, is more-or-less her daughter-in-law.
Here’s how Gygax told the tale:
At the northern edge of the Kron Hills, where the fringe of the great Gnarley Forest sent no more of its briars and oaks toward the setting sun, stand the ruins of a large building. Once active, the place is now generally shunned, for another battle was fought near it and its builders slain or gone in defeat. The place is, of course, the Temple of Elemental Evil – its ruin, rather – as any local serf or peasant farm-boy from the neighborhood could tell you. Other than an occasional group of adventurous explorers seeking forgotten treasure, nobody goes to the temple. Bad, evil things haunt the place still. Continue reading “Iggwilv’s Quest in the Temple of Elemental Evil”