Alhazred and the Path of Shadows

 

Daoud’s Wondrous Lanthorn: Chapter Four

Alhazred and the Path of Shadows

Daoud returned to Sefmur, powerful in magical arts and well-learned in spell craft, but his heart was sorely vexed to find that, in his absence, his father Sulymon had passed away from the lands of those who live and breathe. Moreover, the pasha had not bequeathed to Daoud the seal of power as he had promised, and this omission much perplexed the young prince. “If only there was some means to query the dead!” he lamented.

“There are some who know the art,” his teacher Surrvaris suggested. “Make your way to the wild and untamed plains of Ull. Go to Ulakand the City of Horses and seek out the teacher Alhazred and learn what he will teach you. Perhaps he will summon your father among the shades of Khur Razjin. Only leave in my safekeeping your scroll of spells because I foresee that, if you bring it with you to Ull, you will lose it from your possession for all time. Moreover, if you walk ‘The Path of Shadows,’ remember to show them no fear whatsoever.”

Continue reading “Alhazred and the Path of Shadows”

Mehmet and the Baklunish Seal of Power

Daoud’s Wondrous Lanthorn: Chapter Two

Mehmet and the Baklunish Seal of Power

Mehmet made his name remembered among the Paynim as a master horseman, a fearsome warrior, and a leader of men. He led the Yamifa tribe on regular raids against the peoples of Zeif and became a painful thorn to the sultanate. Clans and tribes united behind him. His heroics inspired the loyalty of the shaw and even the most seasoned warriors.

“Now what shall I do to remove this irritation?” the sultan asked his vizier. “If I mobilize my riders, Mehmet and his cutthroats melt away and vanish altogether, but if I turn my back for even an instant, they leap upon me from behind and raid and plunder all along my borders.”

“Why should His Omnipotence trouble himself over the matter? Every man has a price. Take this Paynim dog into your employ,” the grand vizier advised. “Let him lead your own warriors to patrol the borders.”

The sultan thought this counsel clever. He sent a delegation to Mehmet, inviting him to come serve in the sultan’s army as an officer of the cavalry. The pious Mehmet replied, “Give me seven days to fast and pray, and then you will have your answer.” Continue reading “Mehmet and the Baklunish Seal of Power”

The Escape of Master Murphey

It Started in Saltmarsh: Chapter Seven

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

[Avast! Spoilers ahead.]

7 Goodmonth, 570

Tyrius, Aurora, and Barnabus held a hushed strategy session over breakfast. They sat by themselves at a different table from the other three party members, and they stopped talking whenever Ruth appeared from the kitchen. Tyrius reiterated, “We simply need to appear before the town council and tell them what transpired in the haunted house.”

Aurora shook her head emphatically, “You are being naïve!”

Barnabus agreed, leaned forward, and hissed, “No one needs know anything until we have determined the disposition of the recovered smuggled goods! We are in possession of bolts and bolts of silk, casks and casks of fine brandy. This is a fortune, and it belongs as much to us as to anyone. As soon as the council learns of this windfall, they will seize the goods without a second thought!”

Tyrius objected, “There is what is right and what is wrong, and I choose to be on the side of what is right. I will not be a party to theft, even if it be from thieves and smugglers. Surely the council members will appropriately reward us with a portion of the recovered goods, which is more than we had yesterday and as much as we deserve.”

Barnabus smiled impatiently, “Listen, noble knight. We can report everything we found in the cellar, down to the last gold earring if you want, but we are better off keeping what was found in the sea caves a secret until we find a way to move the goods to Seaton and sell them there, for the benefit of the whole party—equal shares all around. After all, we are the ones who risked our necks, not the council.”

Tyrius’ face darkened. His voice took on a note of firm resolve. “I will not lie, or hide goods for simple monetary gain.”

Aurora tried a more subtle approach. “Whomever was receiving these smuggled goods,” she explained, “is likely to be both wealthy and powerful. If they are not on the city council themselves, they are likely to have allies, eyes and ears, on the council. For all we know, the council itself could already be aware of the smuggling ring and be using it to enrich the town at the expense of the king!”

Barnabus nodded emphatically. Aurora continued, “I’m just saying that we have to tread Continue reading “The Escape of Master Murphey”

In Search of Adventure

It Started in Saltmarsh: Chapter Four

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

5 Goodmonth, 570

Tyrius, Thokk, Larry, and Aurora awoke to the smell of fresh bread and batter-fried fish rising from The Mermaid’s kitchen. Babshapka had been awake for hours already—elves do not sleep like other races. He spent the early morning seated near the open window of the bedroom he shared with the half-elf girl, staring out over the town and to the water.

At breakfast, Aurora continued the discussion she had initiated the night before, exchanging stories and manipulating the conversation toward a resolution to form an adventuring company. Tyrius was reluctant to commit to anything long-term. His goal was to get Larry to the Moot of the Great Druid, and he recognized that he would need coin to accomplish even that. Why should I doubt the light of Pelor? If these two elvish folks want to help me get coin by doing some noble deeds, so much the better. They were still talking when visitors arrived—Lieutenant Dan of the town watch, and several of the watchmen that Tyrius encountered the previous day. He cast a curious eye over Babshapka and Aurora, letting his eyes linger perhaps a few moments too long on the pretty half-elf. Then he turned to Tyrius and addressed him with a stern and non-nonsense tone, “I’ve come to meet you all and see that you found yourselves some honest lodgings. I want to see that you have paid Ruth here with good coin, and that you understand you now have six days left to find either employment or a patron.”

Tyrius sighed a nodded. Thokk picked at his teeth and sniffed at the air.

The watch officer levelled a finger at the half-orc Continue reading “In Search of Adventure”

Arrival in Saltmarsh

It Started in Saltmarsh: Chapter Three

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

4 Goodmonth, 570

Standing among their gear on the docks of Saltmarsh as they watched their former ship set sail, Tyrius, Larry, and Thokk contemplated their options. Or, rather, Tyrius contemplated while Larry and Thokk returned the open stares of the passers-by. The dockworkers seemed rough-and-tumble men, and if they were taken aback by the newcomers in town, they did not let on. The inner harbor, however, was lined with a dirt road that ran all along the shore. Judging by the number of commonfolk stopping and gawking, the town did not see much in the way of huge half-orcs, grubby dwarves, or noble paladins. Tyrius could not have guessed which of them made the bigger spectacle. Keoish manners seemed to prevail, however, and the bystanders did nothing more provocative then staring and whispering to one another, occasionally cuffing the bolder children who would have spoken to the strangers had they been permitted.

With the decision-making left to Tyrius, it seemed meet that they should first thank the gods for their safe arrival. Enough of the commoners sported the dusky hue of the Flan that Tyrius dared ask about a temple to Pelor, but the look he received spoke louder than the answer itself. Overhearing the exchanges, an old man who sat mending nets nearby remarked that anyone who had any sense would thank Osprem for a safe arrival after a voyage at sea. He motioned a hand toward the back of the harbor, where what was obviously a temple stood overlooking the water.

The temple was of limestone without, decorated here and there with bits of coral. Inside were simple wooden benches without backs for pews, and a stone altar in front of what looked like a marble-lined wading pool that smelled of saltwater. No clergy were present, not even novices, so Tyrius offered what he hoped was an appropriate prayer. He looked up just in time to stop Thokk from entering the pool. The half-orc argued that they should collect the coins and pearls from the pool and use them for drinking money; Continue reading “Arrival in Saltmarsh”

Naïve scholar, moody elf, and scallywag halfling

It Started in Saltmarsh: Chapter Two

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

Aurora never knew her father, but his elven blood left his mark upon her unmistakably. Her mother spoke fondly of him often, but only when her own father was not about. Grandfather was a wealthy human merchant of Tringlee, the capital of the Duchy of Ulek, and Aurora was born and raised in his household. As the girl had grown from babbling child to discreet young maiden, her mother had explained that her father was a soldier, a guard to an Ulecki elven nobleman sent in a delegation to the Duke, on a diplomatic mission that lasted all of one glorious summer. They met; they fell in love; he returned home before either knew she was with child, and they never saw each other again.

“When you are older,” her mother would say, “When you are a young woman, you will understand such affairs of the heart.”

“Why didn’t you go after him? Why not write to him or try to find him?” Aurora would ask. Her mother never answered directly, but always with a tale or lesson about how some parts of the Duchy were forbidden to humans, about how her grandfather was a good man but was still subject to all the prejudices of men, about how she had known more than one person undone by the deaths of their children, and it was a sad truth that Aurora would surely die before her father did. Always the lesson was different, until Aurora did not know whether the true reason was one of these or some or all or none.

Aurora matured into a highly intelligent child, and quickly surpassed any tutor that her grandfather could provide. A month shy of her twelfth birthday, she saw a mendicant illusionist doing cheap street theatrics in the market square. She had dragged her maid home early from shopping, politely slipped into a business meeting with her grandfather, and announced her intention to be a wizard. His pale Suel skin grew beet red with embarrassment and anger, but his temper subsided quickly, and he sighed with resignation, “Ah, well. Blood will out.”

With her grandfather’s permission, Aurora obtained an apprenticeship with a local Master of History and Magic, an ancient human sage with a lifetime appointment to the Duke’s Court, though one without much power or prestige (which was, he later told Aurora, just how he preferred it). Like all his other apprentices, it seemed she studied just as much history as she did magic, and did more text-copying, book-searching, and scroll-filing than anything else. Yet, over the years, she mastered one spell after another, and delighted in practicing them.

Like all students of history, she knew about the Twin Cataclysms (the Invoked Devastation and the Rain of Colorless Fire), which had, a millennium ago, destroyed the Continue reading “Naïve scholar, moody elf, and scallywag halfling”

It Started in Saltmarsh

Chapter One

Dirty dwarf, disgraced paladin, half-orc fugitive

By Kirt Wackford
A Dungeons & Dragons campaign adaptation edited by Thomas Kelly and Greyhawkstories

At three years old the child was developing like any dwarven infant—he could crawl and babble but not yet walk or talk. He had come into the world in gilded halls deep beneath the Cyrstalmist Mountains, born to a wealthy, prosperous clan of mountain dwarves. But the happy parents did not have long to dote over the Dumathoin’s gift. They were among those chosen to pioneer a new colony, for their clan looked to expand its holdings by starting daughter colonies and exploring new mines. They set out overland with the child still in his mother’s arms.

What should have been a short journey to an already-secured fortification instead turned into a nightmare and tragic end to all their aspirations. A raiding party of ogres, bugbears, and goblins boldly ambushed the caravan. A long, bloody, and desperate battle ensued. The child’s mother was the last dwarf to die, which she did bravely, but not until she had hidden her son beneath some bundles in a mule cart.

The goblins began leading the live mules away while the ogres feasted on the dead ones. The child would certainly have been discovered had not, by chance, a huge bear came Continue reading “It Started in Saltmarsh”

The Dragon’s Rest

A Night in Verbobonc and a Dragon’s Hoard

Noel Graham and Greyhawkstories

“A green dragon be one thing, master elf, but ne’er have I seen green dogs before!” Tresea remarked as she set a dark stout in front of the newcomer. Three dogs slept on the taproom floor, curled about the grey elf’s feet, oblivious to the barmaid and all the other traffic in the common room. Tresea eyed their green-fur and brown spots curiously.

“They are called cooshees. They are elven hunting dogs,” the elf explained. He spoke slowly, his words thick with a heavy olven accent.

“For hunting elves are they?” the girl laughed. She flashed a quick smile to punctuate the jest and perhaps to flirt, just a bit, with the handsome blond-haired and hazel-eyed Celenese. She turned to attend to another of her customers, but the grey elf caught her by the wrist before she could move away from his table. The smile on her young face quickly faded to a scowl; she pulled her hand free from the elf’s grasp.

“Your pardon,” the grey elf requested. If the girl had been an elf herself, she might have been just past her first remembrance, perhaps three or four decades, but he guessed that the human girl with the short-bobbed sandy hair had not seen more than sixteen winters. Just a child. “You mentioned a green dragon. I would like to hear the tale.”

“Most would,” the girl said.

Continue reading “The Dragon’s Rest”

The Making of Turrosh Mak

by Jeff Mckillop

Turrosh Mak was born in 555 CY. He was 14 when he arrived in Greyhawk City in 569. He spent 2 years in the city as a student, but was forced to leave in 571. The primary trait which Turrosh Mak has is a desire to help his own race, i.e. orcs (he doesn’t identify with humans), and other similar humanoids. He feels that not only have then been given a more difficult position within the scheme of things, but the other races conspire to keep humanoids down. He also recognizes what he sees as a self-destructive tendency within humanoid communities, and this, as much as anything else, keeps them from developing a higher form of civilization. He sees himself as having a particular mission, to elevate the humanoids, particularly orcs, above their barbaric, fragmented culture and establish a state of “higher culture” within the humanoid community.

His experience within the humanoid community has taught him that it is their environment which leads humanoids to perpetual barbarism. In those few instances where some have lived apart from this structure, and apart from the human/demi-human cultures which also reinforce humanoid barbarism, they have grown into intelligent, thoughtful, introspective individuals with a high respect for the values of more “civilized” cultures such as integrity, truth, justice, etc. He is not against killing, especially if it is necessary in order to right the “great injustice perpetuated by and upon the humanoid community.” Those are his words.

From the Pomarj Pits

In his early years, before his capture by the Flinds, he learned first-hand about humanoid life. Perhaps it was his half-orc status which allowed him to look upon Continue reading “The Making of Turrosh Mak”