The Dawn Pool

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Chapter Fifteen of Under the Goblin Trees

Campaign adaptation by Thomas Kelly

While the wood remained lightless and black except the coals of Ivan’s meager fire we rose from where we camped down—happily not chained in unseelie dungeons to pay for our trespass. The violent wind of the night had travelled on into other lands but left behind its train of cold dragged down from the icy north. Ivan added sticks to the fire with the last of the drywood. So we hunched about those little flames, glad of what warmth they offered. My limbs felt stiff from chill; fingers and toes burned with the cold. In such manner I shivered through morning devotions.

“I am cold, and I am thirsty,” Myron mumbled. His mummy scarves, once more wrapped around his misshapen face, made his words difficult to discern, but I caught the ensuing taunt clear enough, “Speak to your gods, hobniz priest; work a miracle, and bring up a spring of water.” He crooked a finger at me.

I cleared my throat. “Tut, tut. Father Yoseffo, an elderly priest in Hochcoch, exercised such a gift, but my Lady has never yet granted such to me. I have not yet attained it,” I admitted. Myron dismissed my candor with a skeptical sniff.

“Breakfast or no, let’s do press on quickly,” Cirilli urged.

“The quicker we leave dark seelie wood, the better I like it,” Sir Belvenore agreed. The knight was already strapping on his heavy armor. “I’ve no love for any of this miserable wood, least of all this dreadful place.”

In short time, we had the weary horses saddled and mounted. Ivan led us along slowly lest we wander from the path and become lost in the Old Weald.  In his left hand he held the reigns of his steed, and in his right, he held aloft a burning brand. The torchlight sent shadows playing among the trees to either side of the narrow road. Gnarled faces of knot, nob, and bark, long frowning in the darkness, now glowered at us from the broad trunks of venerable ash and oak. All the woods stood silent about as we passed. None of us dared speak a word aloud in the morning darkness.

The Dawn Pool

At length the cold and silent darkness softened to the grey halflight of Dimwood morning, and I discerned that, somewhere high above the thick overshading canopy the morning sun now looked down on the old eldritch forest. Presently, the air felt less bitter, and the breath of the horses no longer steamed. What’s more, the morning songs of birds, nesting high above us, made gladsome sound. All the wood seemed less oppressive, the darkness less heavy, and the air tasted sweeter. A mile or so further and we saw a sight strange to our eyes—a bright light that we scarcely recognized: a gleaming shaft of sunlight penetrating to the forest floor. We marveled at the shimmering column of golden light in astonishment. William blinked and squinted and declared, “I never!”

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Naming Iggwilv

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Anna B. Meyer

Edited by Thomas Kelly

Truenames hold the immense power of the creature named. A truename might protect from the named, scry upon the named, exploit the power of the named, dominate the will of the named, or even banish the named. But it’s not an easy thing to obtain. The truename summarizes a being’s story in the form of a poem. The recitation takes at least a minute per level of the creature, and it needs to be recited in the native language of the creature. A truename can be found if you research the creature in question and identify the details of its creation, its kin, its birthplace, its development, its foes, its friends, its accomplishments, its afflictions, and its dominions. Even little details, like its phobias and quirks, can strengthen the true name. But be careful. Truenames keep changing as a creature remains active and adds chapters to its story. In that respect, a truename is only true for a short while before it must be updated in order to stay true. So let’s explore some of the story we might use to name Iggwilv.

She’s called Queen of Witches, Mistress of Demons, Matriarch of Diabolists, Mother of Iuz, Daughter of Baba Yaga, Apprentice of Zagig, the Witch-Queen of Perrenland, and Author of the Demonomicon. But her birth name was Natasha, and she was born into a very poor family somewhere in the Tuflik valley. The family’s situation was so dire that her parents gave the baby away, sold her off, or worse. She ended up in the hands of the legendary hag Baba Yaga. Natasha grew up in The Dancing Hut. At the age ten, Baba Yaga taught her how to summon demons. Natasha despised her adopted sister, Elena the Fair. 

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Free Greyhawk Novel

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Download a free Dungeons & Dragons novel set in the world of Greyhawk, the original campaign setting for the worlds greatest role playing game! Follow the links below to get your free e-book or PDF version of The Hateful Wars: The Saga of Kristryd Olinsdotter.

Download your free copy of e-book here.

I originally published this novel as a chapter-by-chapter serial at Greyhawkstories.com back in the pandemic years (2020-2021). Since then, I have revised the text, corrected a lot of errors, and collected all the chapters into one convenient downloadable file that will work on e-readers like Kindle.

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Fonkin, Flerd, Faffle, Frush, Roaky, Gleep, Redmod, Beek, and Cloyer Too

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THE LIBERATION OF GEOFF

The Giant Slayerpart 2: Fonkin, Flerd, Faffle, Frush, Roaky, Gleep, Redmod, Beek, and Cloyer Too
(Thomas Kelly)
A campaign based on Living Greyhawk Geoff and Against the Giants.

“It’s not safe for you here,” Father Trantle cautions the visitors. “Those guards you left slumbering outside will not sleep long, and your presence here cannot be kept hidden. Come with me, and we will speak more in the privacy of my home.” He leads the travelers through the streets of Pregmere to a seemingly abandoned cottage near the edge of town.

Safely inside Flerd’s home and with the door shut and barred behind them, everyone relaxes. Almost everyone. Mayloriel keeps an eye out the cottage window. Ansgar speaks to the priest, “The Lady Sierra Blackblade sent us here to find you, Father Trantle. She says you are a famous giant slayer.”

“She wants you to return with us to Hochoch and help us fight the giants,” Bryn adds.

Father Trantle’s Resistance

Father Trantle does his best to make his guests comfortable in the one-room cottage before replying. “It’s true. I’m one of that band of heroes sent out by the king of Keoland to punish the giants. We passed through Sterich, ascended into the Jottens, and slaughtered the hill giants in their own timbered lodge. We massacred their chief, Nosnra, and all his kin around his feasting table. We soaked the floor of their banqueting hall with their blood. We found our way, past many dangers, into the frigid glacial rift of the Crystalmists where the frost giants dwell in caves of ice. We slew their jarl and looted their frozen caverns. If not for the mercy of the True Light, I would still remain there, frozen in the ice. My companions thought me dead, and they left me in the rift. Without me, they descended into the Hell Furnaces to extinguish the fires of King Snurre Ironbelly. Among all those giants we left carnage, recompensing them a hundred-fold for their trespasses into the lands of men. We thought to teach them a lesson they might never forget. Surely, our bloodlust brought disaster upon these lands. Giants are vengeful and cunning. Our strikes against their chiefs stirred the stirges’ nest. We incited this terrible reprisal. I now atone for my sins by laboring here among the slaves of Rhychdir Rhos in Pregmere.”

“Aren’t you a slave yourself?” Bryn asks.

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Finding Flerd the Giant Slayer

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THE LIBERATION OF GEOFF

The Giant Slayers part 1: Finding Flerd
(Campaign Notes by Thomas Kelly)
A campaign based on Living Greyhawk Geoff and Against the Giants.

“Neumann wants a rebellion,” Bryn insists. “Bad enough that I need writ from the governor what to drink a single cider. Now he says we can no more speak our own tongue?”

“Cause he knows our tongues are making sport of him behind his back,” Ansgar laughs. He quaffs his third cider and pounds the mug on the tabletop to summon the maid for more. “Another round for the heroes!” he motions to his friends.

“You can’t pay for your own cups, cuss, quit saying you’ll pay for us,” chides the gnomish bard. Squint’s fingers find the strings of his shalm. He strikes up a lively reel, but the music stops abruptly when the wooden door of the speakeasy flings open. Ansgar leaps to his feet, nearly tipping the table. Customers freeze in fear; their laughter and conversation falls silent. A man steps through the open doorway. Every patron of the establishment recognizes the stern, scowling face of Cadofyth Parn, a commanding officer of the Army of the Liberation. “Alcohol consumption without a writ! Speaking in the Flannish tongue!” he scolds the crowded room.

“Yes sir,” Ansgar concedes too readily.

The captain fixes his stern gaze upon the young ranger, “Best pour me a cider before I report the lot of you to the constables.” A devious smirk spreads across his face. The patrons cheer and clap the officer on the back. Squint resumes the reel.

Calling all Giant Slayers

Trailing behind the commander, stepping lightly through the door and into the light, comes a grinning elf. “I found this pour lost elf wandering the camp,” the cadofyth announces. “May I present Gundoriel Thingolin, back from fey Dimwood!”

Bryn leaps up and throws her arms around grey elf priest. “I thought we might never see you again,” she gushes in the elvish tongue. He shrugs sheepishly.

“We have had a few adventures without you, elf!” Ansgar says as Parn and Gundoriel join the rangers at their table.  Bryn presses her elvish friend with questions about his months in the fading feylands of Dimwood Forest, but he only shakes his head.

After the barmaid pours up ciders and collects coins, Parn admits, “Not for cider and Flan-speech did I seek you out tonight, friends, but a quick trot back into those occupied lands from which you only just returned. We have a rumor from Darlon Lea, our exiled ranger lord. He claims that Father Trantle survived the invasion and still lives, dwelling among those unfortunate slaves, our kinsmen who labor under the lash of the giants.”

“I don’t know who that is,” Ansgar shrugs, unimpressed by the name of Father Trantle.

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Speculation in Greyhawk City

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Jared Milne

“Zilchus damn their oily hides!” Cariel Mansharn shouted. Standing up from his desk, he threw his chair across the room, where it hit the wall with a resounding crash.

“What be your problem, then?” Stimtrin Cannasay asked as he walked into the room. He was utterly calm and did not react in the least to the seething anger in Cariel’s eyes.

“What do you think, you fool?” Cariel asked. “It’s the same thing it always is!”

“And what’s that?” Stimtrin asked, his expression thoughtful and inquisitive.

“Another gods-damned bubble is about to burst,” Cariel said, pointing to the ledger on his desk. “Just like they always do. Why don’t these speculators ever learn?”

Cariel’s anger turned to dread as he realized the mistake he’d just made.

“I canna say,” Stimtrin said, his brow furrowing as he rubbed his chin thoughtfully. “Perhaps ‘tis the result of speculators thinkin’ that certain prices last indefinitely, or the feelin’ that the speculator is shielded from risk, mayhaps even the ‘greater fool’ theory where assets be continually sold for ‘igher than their value ‘til …”

“Or maybe it’s because so many speculators are glorified paper-pushers who don’t actually create anything of value,” Cariel said, interrupting Stimtrin before the dwarf’s ramblings pushed him past the breaking point. “They just strip the value out of things actual merchants create!”

“Have ye ever supposed it might be yer words be reason are why ye’r none closer to becomin’ Master o’ the Guild?” Stimtrin asked.

Cariel wanted to reply with an angry shout, but the dwarf’s calm and respectful expression showed he meant no insult. Grudgingly—very grudgingly—he nodded. “Perhaps they are the reason,” Cariel said as he retrieved his chair and sat down again. “But that doesn’t make them any less right.”

Vampires of Grabford

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Session One of GRNC 2 – The Retaking of Grabford

A GREAT NORTHERN CRUSADE ADVENTURE from Greyhawkstories.com

(Campaign Notes and Adaptation by Thomas Kelly)

Scene One: Search for Dina

Sir Harassin wakes from a troubled dream. Two lovely women vying for his attention. Now it’s daylight, midmorning before noon, but the sun shines dim and pale through the never-ending creeping fogs that rise and fall and curl about the city walls.

Siege is underway. The shouts of soldiers, the cries of the wounded, and the battering of the ram against the unyielding Morsten Gate fill his ears. The battle goes well by day, despite the shadows and creeping fogs, but by night, terrors from inside the city stalk the camps. Mournful wails of ghosts and specters haunt the night. Not one of the men dares sleep so long as the sun is down.

Harassin tries to remember the details of the previous night, drinking with the raftmen of the Lucky Prince. Captain Paddy Lash and his crew have been making extra coin by running supplies up the canal for the army while they await the reward promised them for the adventure in Molag. Most times they don’t stay the night near the haunted city. But yesterday their Vetha wisewoman failed to return. Harassin waited with Paddy Lash and Danni, spending the night on the barge. They shared the last of their Pomarj Black. That’s the last thing Harassin remembers.

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The Invasion of Geoff

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Here’s a new Greyhawk video dramatizing the giants’ attack on Geoff at the end of the Greyhawk Wars.

An overwhelming army of giants, giant-kin, and their evil followers stampedes into the Grand Duchy of Geoff, overrunning the land in late CY 583. Mayloriel, the grey elf consort of the ranger lord Darlon Lea, learns of the invasion only days before the giants enter the county of Ffrwythlon Dol. She organized the people of her county and led them south across the river to Oytmeet and later to Gorna where she and Darlon Lea led their warriors to assist in the defense of the city and the escape of the population. Thanks to Mayloriel’s early warning, many lives were spared.


Visit the Geoff page for more adventure from the Liberation of Geoff.

Grabford Falls

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Introduction to GRNC 2 – The Retaking of Grabford

A GREAT NORTHERN CRUSADE ADVENTURE from Greyhawkstories.com

Thomas Kelly

The Great Northern Crusade advances! Several months ago, Furyondian and Velunese forces, under the command of Grand Marshal Jemian, crossed the flare line and slammed into the armies of Old One. Fighting under the blessing of Heironeous and assisted by high-caliber magic from powerful mages such as Bigby, the vengeful crusaders made quick initial progress.

By Needfest (CY 586), cold weather, freezing rains, and deep snows hampered the army’s advance, but with Atroa’s warming smile and the promise of warmer weather, the campaign resumes in the spring. The Knights of the Hart have already taken control of the Bone Road west of Grabford and reached the Veng, driving a wedge between the occupied Furyondian cities of Grabford and Crockport. While the Furyondian navy sails out of Morsten to take control of Grabford harbor, the Lady Katarina Walworth and Count Artur Jakartai command the crusaders of the Holy Shielding to lay siege to the fallen capital of Crystalreach County.

The walls of Grabford and the battlements of the city’s forty towers hug the banks of the great Veng River where the the water widens into shallows impassable by large craft and heavy laden ships. Those heavier vessels must enter Grabford’s harbor and make their way through a marvelously engineered canal that snakes through the city before it passes out through the southern wall. Beyond the walls of the city, the canal rejoins the Veng half a mile downstream. Within Grabford, three impressive drawbridges span the canal, allowing even proud-masted sailing ships to pass through its city. The proud citizens of Grabford once enjoyed the sight of the river’s great sailing vessels and laden barges gliding gracefully past their streets, and they profited no small amount from their passage. King Belvor built strong city walls and forty towers, and he garrisoned a thousand of Furyondy’s finest soldiers to guard the strategically significant fords and protect the canal. For all these reasons, Grabford numbered among the proudest cities of the Kingdom, a necessary port of call for every trading vessel that sailed from Lake Whyestil to the Nyr Dyv.

Then came war. (CY 583)

The armies of the Old One descended into Furyondy, laid siege to Chendl, and conquered Crockport. The Furyondian Navy and all the merchant and cargo ships of Lake Whyestil fled the fall of the harbor town (Crockport). Abyssal bats and winged fiends pursued the mariners across the great lake like raging storms, driving ships upon the rocks or spilling them into the lake. Buffeted, burnt, and torn, only a few surviving vessels escaped down the Veng and passed through the canal at Grabford in disgrace. The good folk of the city watched with no small dimay as the tattered navy of Furyondy, and all those noblemen’s trading vessels too, passed through their city in haste. None dared stop at the docks or tarry long enough to drop anchor in the harbor.

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The Chronicler’s Final Tale 

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By Carlos A.S. Lising

Edited by Thomas Kelly

They started to arrive at sunrise. One by one, each appeared in their own way. The first to arrive came as glittering sunlight and a cloud of glissando moonbeams, realizing themselves into shapes and forms as they pleased. The next, seven in number, strode forth from the verdant density of the timbers, offering nods of salutation and respect to those that arrived before them. In turn, they greeted five, rising from the ocean’s cresting waves. Four more, hailed later, brought forth on world’s winds. They all assembled before the great pavilion. Each one older than time itself, yet, none of those ancient ones could say who was responsible for the colonnade that stood at the foot of the mountain with it’s everlasting pillars of pristine white marble, run through by veins of silver and gold. Certainly the next seven, clambering from deep burrows and bearing gifts of baked goods and fresh cheeses, did not know. Neither did the thirteen from the west, pale skinned, proud, and imperious. And for all their profane knowledge, not even those knew who came riding upon dark pock-marked steeds or vile clouds of darkness, accompanied by the chittering laughter of the mad or the sighs of the damned. Still they came, one by one, gathering before the pavilion. Some stood beside mortal enemies or next to long-estranged kin—this one beside that one, even those antithetical one to the other as fire to ice, light to dark. None raised a weapon; none raised a voice. They came because each knew they must. They came to offer a first and a last word, each the same: respect.   

***

His conscious awareness surfaced as if from deep, dark waters, like one arising from non-existence, like one waking from a sound sleep, the way one sloughs off the soporific haze of a dreamless slumbering. Past the gossamer veil came the normal sense of confusion. Where am I? Why do I feel so cold? What time is it? 

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